If you use blocks bigger than 10x10 you Need to know how many maximal can be used on a mapsize
Example:
You use for Cultivated (Farm) this blocksetup
your mods terrain.rul
terrains:
- name: CULTA
script: FARM
mapDataSets:
- BLANKS
- CULTIVAT
- BARN
- URBAN
mapBlocks:
- name: CULTA00
width: 10
length: 10
groups: 1
- name: CULTA01
width: 10
length: 10
- name: CULTA02
width: 10
length: 10
- name: CULTA03
width: 10
length: 10
- name: CULTA04
width: 10
length: 10
- name: CULTA05
width: 20
length: 20
- name: CULTA06
width: 20
length: 20
- name: CULTA07
width: 10
length: 10
- name: CULTA08
width: 10
length: 10
- name: CULTA09
width: 10
length: 10
- name: CULTA10
width: 10
length: 10
- name: CULTA11
width: 10
length: 10
- name: CULTA12
width: 10
length: 10
- name: CULTA13
width: 20
length: 20
- name: CULTA14
width: 10
length: 10
- name: CULTA15
width: 10
length: 10
- name: CULTA16
width: 20
length: 20
- name: CULTA17
width: 20
length: 20
- name: CULTA18
width: 20
length: 20
- name: CULTA19
width: 20
length: 20
means 1 Ufo can be 30x30 a Battleship in the alienDeployment.rul (or any other UFO can be smaller dosent matter than)
you have like me 1 Skyranger for 100 Soldiers Need 20x30)
you have 7 blocks with 20x20
the rest of blocks are 10x10
your mods mapscript.rul
- type: FARM
commands:
- type: addUFO
- type: addCraft
- type: addBlock
blocks: [5, 6, 13, 16, 17, 18, 19]
maxuses: [1, 1, 1, 1, 1, 1, 1]
executions: 7
- type: fillArea
blocks: [0, 1, 2, 3, 4, 7, 8, 9, 10, 11, 12, 14]
freqs: [5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
works then with all UFO's if you have in your mods alienDeployment.rul
width: 100
length: 100
height: 4
for all kind of enemy UFOs they can appear on random maps
if the blocks that bigger than 10x10 unfortunatly places or simple not enough space on 100x100 maps there and game can (not allways) but can crash and bring you to Desktop
the map Blocking mechanics for mapparts bigger than 10x10 tiles i have here
https://openxcom.org/forum/index.php/topic,7353.msg116208.html#msg116208