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Messages - warbear1976

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40k / Re: 40k Bug/crashes/problem´s report
« on: May 04, 2020, 05:23:27 pm »
Um, thank you. Is there a way of curing the bug with the turret? I got used to the hiding inside tactics.

2
40k / Re: 40k Bug/crashes/problem´s report
« on: May 03, 2020, 03:45:05 pm »
I have no heavy bolters, no lascannons, no missil launcher, no AP. The biggest problem is not that I don't have heavy weapon. The biggest problem is that the game freezes up.

3
40k / Re: 40k Bug/crashes/problem´s report
« on: May 02, 2020, 09:32:49 pm »
Destroying a wagon turret takes up to thirty turns, a busket of crack grenades and a bunch of crack missils. I wander if what my men are carrying will be enough. However, my solger's APs are over and the only thing I can do is press the button. I've done this several times, hiding incide the wggon has always been the most effective tactics. But not this time. So please, help me, you're my only hope.

4
40k / Re: 40k Bug/crashes/problem´s report
« on: May 01, 2020, 11:17:43 pm »
Hi. I was trying to destroy an ork's base and all of a sudden the game froze up after I pressed the "next turn" button. If I let greenskins kill some of my men it goes on well, but if I don't, it jujst stops working. I 've just managed to shoot most of them filthy aliens down and get into thr greenskins wagon without losing a single unit and I'm not going to sacrifice any of my men. Can you please help me out and solve this problem?

5
40k / Re: 40k
« on: January 27, 2020, 11:08:16 am »
Oh, I'm playing at the easiest level.

6
40k / Re: 40k
« on: January 24, 2020, 09:38:49 am »
Melta damage drops off with distance - you can see how much by holding ALT while aiming with it. I'm guessing you weren't close enough to melt the armor.
I was right next to the wagon, it's the only safe place: you shoot, then you get in and it can't kill you. That is why I'm pretty sure my shots were accurate and had the maximum power. I only could destroy both turrets after having spent six hours on it, it took me thirty five crak grenades and in the end, when I tried to shoot it with a rocket louncher, my space marine didn't have enough time points to get in, so the cannon turret tried to kill him, but as he was standing right next to it, it destroyed itself instead.
Really, those ork wagons can't be that tough! I don't know a lot about the 40k lore, but I thought melta takes down wateaver it is used against, except spaceships, probably. Ten melta shots, several crack rokets and a bucketful of crack grenades is way too much.

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40k / Re: 40k
« on: January 23, 2020, 03:54:33 pm »
Don't deal with waggons, go for there base, also they are not mandatory missions
Ten melta shots wasn't enough to destroy the cannon turret. And when I managed to destroy the minigun turret, the cannon faught back, killing all my men immediately.

8
40k / Re: 40k
« on: January 19, 2020, 09:41:37 pm »
They open at the end of the first turn normally, have you tried just pressing end turn?
Man, Imperial citisents are dying outside!!! Why aren't those stupid droppods letting me out?!!

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40k / Re: 40k
« on: January 19, 2020, 07:55:09 pm »
The droppods wouldn't let me out. What do I do to make them work?
Using OXCE.

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