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Messages - Blazen

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1
40k / Re: [ADDON] ROSIGMA
« on: October 27, 2024, 01:44:48 pm »
Hi, I was wanting to make my own mod set in the 40k universe and I was hoping to borrow some of the rosigma assets, do you mind if I take some?

2
40k / Re: 40k
« on: October 27, 2024, 01:42:21 pm »
Hi, I'm thinking of making a mod for xcom and while it wouldn't be a submod for the 40k mod it would also be set in the 40k universe so would you mind if I borrowed some of your assets please.

3
Help / Re: How to change a weapon sprite?
« on: October 26, 2024, 11:52:41 am »
That's worked, thanks for the help.

4
Help / How to change a weapon sprite?
« on: October 25, 2024, 07:59:01 pm »
Hi, I'm completely new to modding and at the moment I'm just messing around with some of the vanilla items. I experimenting in OXCE I believe, if it's relevant.

I'm trying to change the sprite of an item, I can change it bigsprite number in the items.rul file and it will change to another sprite in the bigorbs.pck file but how do I get it to use a sprite which isn't already in that file?

I've tried copying a file from another mods bigobs folder but I can't get it to use it. The other file incidentally is listed as a .png file rather than a .pck file and there is no accompanying .tab file, which I suspect is relevant but I don't know how to fix.

Thanks for any help.

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 09, 2024, 10:41:05 pm »
The Gilldog research you get from deep ones and aquatoids is different, but not in any meaningful way, to the gilldog research you get from syndicate scientist, Dr Alpha and researching a live gilldog.

6
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 02, 2024, 11:09:46 am »
A slight map bug, one of the ladders on the industrial map doesn't actually allow you to go up.

7
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 30, 2024, 06:07:49 pm »
Found a slight map bug, if the entrance to the caves spawns next to this tile you can jump over the wall into it.

8
XPiratez / Re: Bugs & Crash Reports
« on: March 09, 2024, 01:05:45 pm »
I can't build boom plantations, I'm confident I have the relevant research but it doesn't appear in the build list.

Edit - In the same save I've researched 'stop targeting civilian traffic' but they still appear occasionally.

9
OXCE Bugs / Re: "Not enough mana" flash message from enemy.
« on: November 02, 2023, 07:26:43 pm »
I've also encountered this bug, however when I've reloaded the save it no longer occurred. The enemy isn't using a mana requiring weapon, however I was trying to train mana growth so I may have tried to use one when the soldier didn't have enough mana.

Edit - I think it happens when one of your soldiers tries to use an ability without having enough mana, and if a different soldier then successfully uses an ability it resolves it.

So to replicate have a soldier use a mana required ability and then move someone.

Edit 2 - It has to be an innate ability, not a staff or glove ect... but something like the ignite ability.

10
Released Mods / Re: X-Chronicles Release, v.0.99.16
« on: November 01, 2023, 09:51:29 am »
Minor bug, I think when a soldier wearing the hazmat version of the wooden armour dies, they don't leave behind a damaged suit of wooden armour for repairing.

11
Thanks for the fix.

12
I'm playing the X-Chronicles mod but I believe it's a bug with the game rather than the mod.

I've fired an explosive grenade from the grenade launcher and it went off the map and now the unit's turn won't end.

To reproduce though get a grenade launcher, fire explosive rounds at an enemy next to the map edge until it misses off the map.

Edit- I couldn't access the options menu to close the game properly so I alt-f4ed it and ran it up again, the ironman had saved it from just when I fired the round but I could select other soliders again so I finished the turn, which was fine, the aliens had their turn, which was fine, I continued with my next turn which was fine until I tried to move the solider who had fired the grenade round. As soon as I tried to move him he didn't do anything but his turn won't end again and I can't access the options again.

In the attached save just try to move the solider which starts selected.

13
Released Mods / Re: X-Chronicles Release, v.0.99.14
« on: September 25, 2023, 10:35:32 am »
My game crashes when I try to build a detention centre.

In the attached save at the end of the day the detention centre research is completed, but the game crashes when I build one.

14
XPiratez / Re: Bugs & Crash Reports
« on: September 14, 2023, 11:56:36 am »
I've checked the special project tab, I've done the collapse anomaly and there is nothing else unfamiliar in there.

15
From the Ashes / Re: From the Ashes - initial release!
« on: September 12, 2023, 05:16:04 pm »
That looks like a neat feature and little mini-game. Looking forward to the release.  :D

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