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Messages - liberation

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1
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.33
« on: April 29, 2017, 02:31:01 pm »
No not dead, just having a break really and doing some doom stuff, I will be coming back don't worry!

2
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.33
« on: April 10, 2016, 08:33:59 pm »
Small update! The first monthly battle is nearly complete 2 missions are done (nearly) with a 3rd in the planning stage.

The screenshots are of the first 2 missions from the "battle of the Mariner Trench" where the US army is fighting the Taurans. 1st mission has you clearing the exit route of the retreating troops while the other has you taking out a communications array used by the aliens to pin point airstrike raids.

Just a quick note, you will only get to play 1 mission per monthly battle, so there should be some good replay ability  ;) 

3
Work In Progress / Re: Empty Sub-Pen (TFTD)?
« on: April 01, 2016, 09:16:46 pm »
No probs enjoy  :)

4
Work In Progress / Re: Empty Sub-Pen (TFTD)?
« on: March 31, 2016, 08:38:11 pm »
About ten mins in mapview would get the result you want.

Edit: Just done it for you...

No more tritons in TFTD base defence missions  8) there is another way of doing it but that's rather long winded.

5
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.33
« on: March 23, 2016, 09:36:21 pm »
Hello! been awhile since I've updated so here goes!!

This is the first part of version 0.4, it contains -

1. Early research tree around 25 topics
2. Laser weapons, pistols and rifles
3. New body Armor, the Battle plate mk1
3. New types of ammo for standard weapons
4. 3 different soldier types, from the starting terran soldiers to the NHA soldiers then to the cheaper SHA soldiers
5. A more fledged out database, which I recommend having a scan though first.
6. Bug fixes and gfx improvements for globe
7. Plenty of new sprites
8. Bad spelling

Whats not in this part - and will be in the final version 0.4 (part B)

1. Any mission scripting at all, the all important monthly battles etc
2. Some research relies on the mission scripting so it dependences will be changing rather soon
3. Aliens database text

Works with openxcom_git_master_2016_03_21_2355.

Feedback would as always be greatly appreciated  8)

6
Work In Progress / Re: [WIP][MOD] From the Apocalypse 0.1d
« on: March 23, 2016, 04:48:58 pm »
Robin your art work is an inspiration, keep up the good work  :)

7
Work In Progress / Re: New features for missions - variable timers
« on: February 02, 2016, 10:41:36 pm »
Wow, that's great work. cant wait to get more in depth into my own mission scripting  8)

8
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.33
« on: October 07, 2015, 08:45:05 pm »
Nice upgrade on the space suits! I like the look a lot more too :)

Which prompts.. may I loot and modify them for a TftD "light dive suit" ? With due credit, of course!

Sure thing, with credit of course  ;)

Have you used them ingame?

9
In my opinion Dioxine, people make mods/tc's for themselves to enjoy, if others like them then that's a bonus. So unless you can see maybe you have gone to far or you think to your self "ok this sucks, wtf am I doing this isn't fun" then don't worry about people whining about shit, its your project, its your ideas!  8)

If people don't like stuff, then they can mod it out.

Edit: That's not a flame to anyone, I'm not trying to be an asshole, just my opinion 

10
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.33
« on: September 28, 2015, 11:40:38 pm »
Front page updated, proper update  8)

11
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.3
« on: September 26, 2015, 02:28:08 pm »
Version 0.33 is finished, a proper update will be forthcoming.

Added in this version-

-New basescape, including maps for base defence, which is now a massive battle and good fun
-New battlescape hud
-The standard space suit has had a upgrade, includes shoulder and knee pads, looks a lot better IMO

Link for download under the picture. Get download link from first page

12
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.3
« on: September 24, 2015, 11:51:40 pm »
I'll have a play around this weekend, just need to get a few things finished and v0.33 should be out!

13
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.3
« on: September 23, 2015, 09:51:02 pm »
I've just converted them to the Battlescape palette and it seems they were designed with the original palette since little changed after conversion.

The only task required to use them would be to create a MCD file (or use a copy of the MARS.MCD) and copy/paste the individual images to the .PCK files.

Well the scale would be wrong I thought as there not 32x32, would mcd edit take hires textures?? guess I could try myself..... However as nice as they are I would have to redo all my textures to match and that's not going to get done lol

14
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.3
« on: September 22, 2015, 11:50:23 pm »
Great work!!
Doing some strong work, liberation!

Thanks guys  :) been play testing the base defence mission, its rather brutal but plays very well already. The only thing I'm not to sure about is the fact you lose like 75% of your troops rather reliably  :P

I found this images here:
https://www.xcomufo.com/forums/

I don't know if them could be useful
 ???

Thanks, however being in Hires and only a small selection I wouldn't be able to use them. However they are rather nice thou!!

15
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.3
« on: September 19, 2015, 04:03:42 pm »
V0.33 is making good progress, the Basescape has been redesigned. Basically base defence missions are fought above ground now so are subjective to night/day cycle, also the airlock is now a small fort like structure with pillbox/bunkers adding to additional defence. every base module is linked underground, so you can move troops to different areas or retreat from bunkers that are being overrun.

Needless to say base defence missions will be rather epic hopefully, 30+ enemies along with alien mechs and drones.

The pictures show a standard base layout, a lot of its still wip. enjoy  8)

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