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Troubleshooting / Re: Macos - Shrunken display, maybe due to Retina
« on: July 16, 2022, 12:12:16 am »
I'm having trouble deciding how to proceed here.
- The game runs faster using OpenGL than without. I played through a whole campaign with "useOpenGL" set to false, and the battlescape sort of crawls at times.
- The SDL 1.2 codebase contains a change which supposedly fixes the problem of the graphics not taking up the whole window. But they haven't done a new version release since 2012, and neither homebrew nor macports distributes a version of libSDL containing the fix.
- I did a brief test of running the game using libSDL-compat and it had the same graphics issue. I might try this again.
- I found a port of the game to SDL2 (https://github.com/sfalexrog/OpenXcom) but I couldn't get it to build using a current copy of xcode.
- I'm a software developer, so I could imagine tackling one of these issues on my own. But I don't normally do native development on MacOS, so it's a bit of climb.