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Work In Progress / Re: Scientists and Egineers
« on: December 01, 2016, 02:41:34 pm »Well, X-Com never had classes, every soldier can do anything (I like it, because I don't like classes - they're fine for some types of games, but not X-Com). So I imagine that the best course of action would be adding new stats - primarily Science and Engineering - to everyone in the game, except soldiers would have it at a minimal level while Scientists etc. would have very poor combat abilities. But they all can learn with practice!Having Science and Engineering as stats is a good idea. The more R&D projects they get involved with, the more they increase those stats. Allocating people for R&D could work like you do with Psi Training, maybe. As I mentioned before, the scale of living/working space for them should be decreased because honestly you don't need that many people to research stuff when you can have actual brilliant staff instead, the rest of the people are pretty much people moving crates, samples, etc. So:
-Living Quarters should house less staff.
-Both Labs and Workshops should have less working space.
-Labs should have working space like Workshops do so researching some stuff uses more room, meaning you can fit less people inside.