3
« on: April 12, 2022, 03:07:58 pm »
A question for people familiar with the recent releases, specifically the Sky Ninja bases.
At what point should I be looking to destroy these bases and any any hints or tips for taking them out? How much time pressure is there to destroy them apart from the negative monthly score they accrue?
I played through the early game years ago in older releases and really enjoyed it, so have some familiarity with the beginning research tree and weapons etc. But I never progressed much past joining the Mutant Alliance and tackling pogroms, unlocking the first codex ships. Problem being I would at some point run out of time to play, later update OpenXcom, then have to update my X-Piratez to a newer compatible release and end up starting a new game :'(
For context, I'm currently mid July of the first year on John Silver and am doing fine money-wise. Scaled up to 18 brainers (starting lab, personal lab, sickbay) so research is ticking along well. Taken out a few raider ships without much problem and have just unlocked Krazy Hanna, so now have access to some explosive toys like Mortar, RPG etc.
Current standard equipment for my gals is a mix of:
Warrior / Tac Vest
Bayonet Homefront Rifles / Ol' Rifles for sharpshooters
Combat Shotguns
Confederate Eagles
Sabers
Black Powder Bombs / HE Grenades / Molotovs
However my first attempt at attacking the smallest of the two bases I can see via an expedition was a disaster:
8 gals with the above gear, plus a mortar with 4 or 5 shells and two RPG's with 3 rounds each between them. On starting the map there were about 6-8 gun turrets surrounding the area, plus 4 or so visible Ninjas. Whilst I was able to run everyone into a bunker and take out a couple of additional Ninjas there, trying to destroy the turrets on later turns would get my gals shredded. The RPG's didn't seem to have enough power to take out a turret in a single shot, or I was just getting bad RNG on the damage rolls. Then the gal who fired it would get minced by return fire. The mortar could take one out in a single shot, but because it had to be exposed to get the right firing arc, couldn't reposition and fire in a single shot etc, the gal using it pretty much had a death sentence. If they weren't killed by a turret then they'd catch a few grenades from flying Ninjas instead.
So I'm wondering if I should just ignore the bases for now until I have better armor and weapons. Or if a brute force approach would work. Ie breach base defenses with a ship if I can. More gals = more explosives and dakka = I win? Currently the only craft weapons I have access to are 25mm cannons from Hanna though.
I haven't tried using a convoy instead of an expedition as I assume that would be attacked like other craft.
Other thought is to just load everybody up with a mortar and try to take out as many turrets as possible on the first combat round.