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Messages - StahnAileron

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OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: November 07, 2019, 07:23:17 pm »
Yes, the feature is very buggy... and I don't like bugs, so I removed it completely.
Ah. I think I know what you mean. (I've seen the feature do some odd or questionable things before. Though it worked for me more often than not.)

Any plans to re-implement it in a non-buggy way, or is it just one of those things that would be hard to get right given the circumstances or is more involved than a player would think? (I know it can be an time-consuming art to make something actually stupidly complex under the hood look seamless and effortless to a user. That, and users tend not to think about the effort put into programming.)

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OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: November 07, 2019, 06:46:42 am »
So, I'm super late to the party. (I stuck with stable OpenXcom for a while way back; found Nightlies had better features and switch over a couple years ago; just now realized OCXE is a thing.) So forgive me if the following question is already answered elsewhere:

I JUST got OXCE to try out (so I'm on the newest version; update checker agrees) and noticed that interception is not predictive like in the Nightlies. I checked for the setting and realize it's completely gone. (Re-checked in Nightlies to make sure I was looking in the correct spot.) Was support for predictive interception trajectories dropped?

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