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Messages - betatester

Pages: [1] 2 3 ... 14
1
The X-Com Files / Re: Sanity gain
« on: September 28, 2024, 04:06:45 pm »
Some additional questions:
- Could you regain with experience the sanity lost with transformation?
- What is the chance of gaining sanity if you have experience in other main characteristics?
- Can you gain sanity on every mission? (if you satisfied the main characteristics requirements)
- How much can you expect to gain?

Experience on secondary characteristics seems very random

2
The X-Com Files / Love Animal Combat statistics and a weird idea
« on: September 26, 2024, 03:13:29 pm »
I have laughed out loud the fist time a farmer interrogation gave me cows, pigs and sheep combat stats.
But just after that 2 thoughts followed:
- There's no rabbit stats
- There"s no Killer Rabbit mission (part of the Zombie Vampire arc)

I have no idea how to implement one but my 2 cents
- A holy grenade of Antioch Event that gives you a holy grenade
- A vampire rabbit that can't be damaged (but hitting it makes it change it's path on the opposite way)
- The holy grenade has to be primed for 3 turns to be effective
As a mission description

"And the Lord spake, saying, ''First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'

3
The X-Com Files / Re: Land Rover cost
« on: September 26, 2024, 02:50:49 pm »
If the Air Car can be used in Undercover missions as a faster, land rover it can be useful.
And if it can have weapons to defend itself on the way I will love to have one
https://nowheremash.fandom.com/wiki/S.H.I.E.L.D._Flying_Car

4
I have researched the topic Requesting Veterans Agents.
I've got more than 7000 points this month.
When will I received the papers to have some veterans ? The manufacture has nothing to work on.

5
The X-Com Files / Re: Land Rover cost
« on: September 25, 2024, 12:35:17 pm »
Then just for vengeance against these car renters.

6
The X-Com Files / Re: Best usage for early alien alloys?
« on: September 25, 2024, 12:33:56 pm »
I got some alloys in the very early game
- Tritanium Vest for ballistic resistance very useful against most cults
- Rocket Tank as a protection for your troops exit of the osprey, great against big units too
- I agree that later Cyber Armor is great and has my preference over Personal Armor if resource is limited

I also like early aqua plastics
- Aqua Plastic suit is immune to gas damage and great at cutting resistance like them in Black Lotus missions and sewers missions
- A Coelecanth is a decent HWP even on ground missions
 

7
The X-Com Files / Re: How does one Fight the Flying Avatar Lady?
« on: September 23, 2024, 01:07:20 am »
Am I the only one to use Miklor Stun ammo on these enemies?

8
The X-Com Files / Re: Unique Tactics
« on: September 20, 2024, 03:29:36 pm »
Once I have made a team of Flying drones for zombie and animal mission
If you have no civilian to save great for reaction fire and fire training
Let the fly at level 3 and they will eventually kill every target

9
The X-Com Files / Re: [submod]Cryptic Butchery(0.4.0)
« on: September 19, 2024, 04:37:23 pm »
-Mongorn Anzug
-Bio-electric Taser Clips
-Quillbow
-Dart musket

These ones I can craft and I have no mods installed

10
The X-Com Files / Re: [submod]Cryptic Butchery(0.4.0)
« on: September 19, 2024, 12:51:48 am »
Wonder if this mod was integrated in the game now because I can make all these items (I'm using the last public version available)

11
The X-Com Files / Re: X-Com gameplay and setup questions
« on: September 18, 2024, 10:59:54 am »
Am I right if I think that Cryptic Butchery is integrated in the main game now?

12
The X-Com Files / Re: Unique Tactics
« on: September 18, 2024, 01:05:30 am »
Dogs are Sectoids Bane
You can
- Bark at them to make lose TU
- Bite them to kill (because as said above cutting is effective)
- If you're low on Dog's TU just position the dog next the Sectoid before another unit shoot at it, it will increase the miss chance of the reaction fire a lot because the sectoid is in melee with the dog

Once I intercepted very early a middle scout with my helicopter by pure luck (was also lucky with an Alien embryo via land survey or osiron crate can't remember not so much luck because my Alien detention was still missing 8 days of construction). All my weapons were useless but my dog saved the day with some knives and electric weapons that needed close range.

13
The X-Com Files / Re: Unique Tactics
« on: September 17, 2024, 01:37:08 pm »
Just used this one, stunning a civilian with KO grenade because he's surrounded by enemies that you couldn't kill on this round because monsters tend to ignore sleeping civilians

14
The X-Com Files / Re: Unique Tactics
« on: September 16, 2024, 03:16:43 pm »
- Dogs having grenadier commendation is one of my joy in game.
- Bringing landmines and gas mines and putting them in front of doors.
- In the Black Lotus HQ mission with the Osprey you got 2 groups of eight soldiers to guard the 2 elevators. 2 Soldiers for each sides Open the elevator door without moving,  kill what you see, bring loot in, throw mines, click next turn, the door close, you hear some detonations, repeat until you lack mines , for 1 group go back to equipment pile from time to time.
- For the zombie in the hospital I like to solve it turn 1 with a 2 Flame Gloves and 2 hits (One for the wall and one for the zombie) and everybody gain the Cavalier Commendation.
- Digging new ways in subterranean  to solve map problems
- make the last enemy panic and it's time for reaction training for the whole team
- Crazy Hassan reinforced weapon boxes for supplying machine guns before the licence
- Lots of land survey debriefings
- Stunning civilians for loot (chainsaw, pickaxes, boomer boxes, pepper spays)
- being voluntary hit for the battle scar and patient commendation and the extra bravery experience for the medic (useful for qualification for bio Enhancement)
- having a low psi unarmed unit to act as a psi attack decoy for enemies
- having weapons that on average can't harm your team as a safety measure
- Fire cover, Dogs barking to stop advancing unit, possibly in the fire and reaction fire

15
The X-Com Files / Re: Land Rover cost
« on: September 16, 2024, 02:23:21 pm »
The Hybrids must have infiltrated the world's car rental companies to leech money from XCOM
A car rental hybrid mission could be fun, with many car explosions like in a Michael Bay movie.
If you succeed the Land rover price and rental price could go down.

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