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Messages - Mewtastic

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Hey Reaver, I've found a map bug. I've known about it for a while, but I neglected to report it, because part of me doesn't want it to go. There are two tiles of floating sand on one particular desert map. It's at the far north and won't have any real effect on game-play 99% of the time. I've encountered this twice now, once on the previous patch and once on the current patch. I like to think it's just another one of the alien's mind tricks to try and distract my soldiers. Unfortunately I can't point to the exact map file as I don't have knowledge about openxcom maps.

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Hey Reaver, started playing this as my first megamod and have been having a blast! I've only just got to September 1999 on Veteran and I'm rolling out plasma weapons and Firestorms right now, but the attention to detail is very evident in this mod. The balance in particular is amazing and I find myself just barely scratching by each month, operating on break even margins or bleeding money faster than the aliens can kill my soldiers if I get greedy. I can't see myself going back to vanilla anytime soon, it's just a much better game with the mod and it feels right at home, too. I can't wait to see what else the mod has in store and hopefully I beat the aliens before my budgeting skills end the run for good. ;D

Oh and I had a question. When do the aliens complete a mission? If I remember correctly, in vanilla when a UFO landed it would immediately be considered finished, but I raided a UFO with an alien outpost mission on the ground and haven't been able to find the outpost. Is it just more difficult to find bases and outpost compared to vanilla or are the conditions for a completed alien mission different?

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