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Messages - Nephron

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The X-Com Files / Re: Starting problems: STR_HUMAN_SONIC_SHOTGUN
« on: May 28, 2023, 11:33:21 am »
Having the same issue.

A naive user can do the following and it won't work:

1. Google "the x-com files"
2. Click top result
3. Click top thread
4. Click "Get mod here"
5. Click on the listed dependency
6. Open the forum link per the instructions
7. download and run openxcom_extended_v7.9.6-win64.exe
8. download openxcom_xfiles_2.9-9vuz.zip
9. Place the open xcom files in the location stated in the readme.
10. Have it not work with the above mentioned error

My opinion is that something is clearly disorganized when a very reasonable attempt to follow instructions doesn't work.

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The X-Com Files / Re: Early game research
« on: October 08, 2019, 06:38:14 am »
In march, and it feels like I've had the sectoid autopsy research project going for about a month now.  Even the simple stuff like van upgrades felt like they took a long time.

Games like these seem to work best when there is a good mix of long term and short term payoffs that create a sequence of payoffs.

My workshops are fallow and have literally nothing to build.  I have no buildings worth building.  A second base is too expensive.  The research projects are taking huge amounts of time.  So instead of getting a good mix of varied payoffs, instead I feel like I'm getting spammed by missions that I'm sick of doing because it is like 15-30 missions between any other interaction with the game.  There should be a steady drip of new equipment, to make me want to do missions so I can field test the new equipment to keep me engaged.

Since the research time is so vague, I've no idea how long until a payoff either.

I'm really not understanding how an X-com game with so many projects and features can feel like nothing is going on to a painful extent.

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