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Messages - sidav

Pages: [1] 2
1
Open Feedback / Re: First person view
« on: November 17, 2015, 10:13:52 am »
Where I can find that rendering in the code? It looks quite interesting!

2
Builds & Ports / Re: Android Port (SDL2)
« on: May 17, 2014, 04:01:08 pm »
page, yeah, it works (i think it's even more useful than the back button :)

3
Builds & Ports / Re: Android Port (SDL2)
« on: May 16, 2014, 07:45:31 pm »
Another major problem, page. When I command my soldier or tank to shoot, then i can't exit froom shooting mode. Cursor becomes a crosschair and doesn't react on "back" button. It shoots, game doesn't hangs, just can't exit fire mode. In other menus (like soldier stats) the back button works as normal.
Remapping the back button to "Cancel" action in controls options doesn't help.

4
Builds & Ports / Re: Android Port (SDL2)
« on: May 15, 2014, 06:45:02 pm »
page,  yes i sure. Maybe, I should change something in audio options?
What about the options bug? It's the most inconvenient thing for now...

5
Builds & Ports / Re: Android Port (SDL2)
« on: May 15, 2014, 10:14:06 am »
Thanks for new version, page! It works, but I already found a bug: when I go to options (changing of parameters doesn't matter) then click "OK", the game causes to exit (or to crash... looks like exit without any messages). Changes on options are saved, though. When i click "Cancel" in the options, everything is normal.
Also, game still complains about unexistence of the ogg files.

6
Builds & Ports / Re: Android Port (SDL2)
« on: March 30, 2014, 10:51:34 pm »
Yes, there really are the turning glitches.

7
Builds & Ports / Re: Android Port (SDL2)
« on: February 27, 2014, 06:49:43 am »
page, I tried to update (yeah, earlier i couldn't) and I get the "There is a problem parsing the package" message when apk is being  installed. my device is LG Optimus Sol with android 2.3.4

8
Builds & Ports / Re: Android Port (SDL2)
« on: February 24, 2014, 05:59:10 pm »
page, i made statistics for you:
Many users report that TUs cost of shots hasn't displayed, maybe it's because of russian .lng file taken from desktop openxcom?
(my remark: i use .lng file from your cache pack, and i have TUs cost displayed.)
Statistics on devices:
All LG devices i seen have no trouble with openxcom.
Sony xperia L has "veeeery long" loading, but except this also has no trouble.
Sony Xperia Z1, Meizu MX2, Acer A500, Google Nexus 4, Fly iq 445, Huawei Ascend Mate, Highscreen Alpha GT, HTC Desire C: no trouble.
Samsung Galaxy Gio, Samsung GT-I9103 Galaxy R: no trouble (even no "pink problem"!)
Fly iq 440, Lenovo A789, Huawei g500pro: black screen on launch (but the game sounds working, if do some tap on screen).
Motorola RAZR I: game crashes on launch.
Almost all another samsung devices have "pink problem", but otherwise they have no trouble.
Also, many users said that their hardware "back" button doesn't work. It is fixed by binding an action on it in the game settings.
Overwhelming majority of users (but not everyone) reported that the game crashes sometimes when your soldier/tank/mind-controlled alien is killed. I experience this issue too. It is not persistent and usually doesn't occur again after game re-loading (but the game can crash later after re-loading), and generally seems random without any regularity, also it seems that there is no corellation between device model and this issue.
That's all for now, hope it was helpful

9
Builds & Ports / Re: Android Port (SDL2)
« on: February 24, 2014, 12:36:48 pm »
page, on some russian forum we had found the solution of the "pink problem". Don't sure i can say it correctly in English, but it is solved by turning off "Hardware overlay" setting in "Developer settings" in Android settings menu, i.e. it is not a problem of the port itself.
I also can provide some statistics about workability of the port on various devices, based on the forum reviews, if you need so.

10
Builds & Ports / Re: Android Port
« on: January 19, 2014, 10:21:50 am »
page, big thanks for the port. It works well on my LG Optimus Sol (android 2.3.4), it runs much better than an original x-com in DOSBox on the phone. Awesome!
Some notes:
1) I think it's neccessary to increase size of menu buttons (like difficulty levels, in intercept menu, and so on), and to make a possibility to turn it off in options.
2) Yep, game just doesn't want to exit.
3) i didn't understand how to rotate a soldier. Swipe from soldier to the direction works not always.
4) Maybe it will be better to bind double-tap to the right mouse button?
5) Screen on my phone is 3.8'' with resolution 800x480. It's not so useful to command a soldier with tapping on the tile where to move and then tapping again in the same place: sometimes it is hard to tap on the same tile. Maybe, it's better to make a tap on a tile just a selector for a path, and make special button on UI to give an order to move.
5.1) and the same system for the shooting: select a target then give an order with special button
6) In general, it will be good to "zoom" battlescape , if it possible, to make less tiny things that player should tap when playing :)
7) Maybe, it's time to replace the app icon to the proper? ;)
upd: i doesn't experience the issue with abnormal color, everything in the render is normal.

11
Builds & Ports / Re: Android Port
« on: January 15, 2014, 04:30:28 pm »
OpenXcom Android works fine on my 10.1 inch android tablet, Samsung Galaxy Note 10.1.
But color looks abnormal. (Palette problem?)
Where did you take the apk file?

12
Builds & Ports / Re: Android Port
« on: December 05, 2013, 10:25:04 am »
From what I understand, the porting itself is mostly complete
Yeah, but that port is 3 years old. Too old :(

13
Builds & Ports / Re: Android Port
« on: December 04, 2013, 11:45:28 am »
Wow, true hope for a port! Guys, you're awesome! But my English skill doesn't allow me to clearly understand: all the talk in the topic is just a theoretical thoughts or someone really works on a port?

14
Builds & Ports / Re: Android Port
« on: November 02, 2013, 07:02:00 pm »
Is there still hope for the port?

15
Open Feedback / Re: Walls between cells. How it realized?
« on: November 09, 2012, 11:10:39 pm »
And what about pseudo-3d globe? How it made?

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