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Messages - Sentinel

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1
Open Feedback / Re: Question
« on: March 02, 2022, 12:46:22 am »
Fair enough.

Didn't know it was such a drastic deviation.

2
Open Feedback / Question
« on: March 01, 2022, 11:51:00 pm »
Will Reaver's Fixed Hitboxes be incorporated in the new version by any chance?

It looks like this mod is doing something really cool to improve the game, or are there issues with it?

Cheers.

3
OXCE Bugs FIXED / Re: Weapon Hit caused a fatality.
« on: February 28, 2022, 11:02:32 pm »
Ahh I see.

Thank you so much man, that would be awesome.

4
OXCE Bugs FIXED / Re: Weapon Hit caused a fatality.
« on: February 28, 2022, 02:18:04 pm »
Meridian,

So if I'm playing unmodded OXCE, so all I've tweaked is Gun Melee, does that then mean that there is still a minute chance somhow that a Hit can still be fatal, but mostly is should act as a stun?

Cheers.

5
OXCE 7.5.3 on PC

Went to Hit a Sectoid to the back of the head with the laser rifle, was under the impression that a Hit does STUN damage.

He dropped like a tonne of bricks but upon walking over the body, it said "corpse". Is this a bug?

His health would have been about 30 iirc, and the Hit damage is what 50 or 60? What is the Damage type exactly?

PS. I do have Alien Bleeding turned ON, not sure if that has an impact?

Could we make Hits do Stun damage?


6
OXCE Support / [Answered] OXCE options reset to default
« on: February 21, 2022, 09:53:42 pm »
Hi Guys.

Playing 7.5.3 on PC and I've only had this happen once, and I'm not sure how to reproduce it.

When I got the thing running initially, I clicked YES on "automatic update check" and YES to many things in the Extended section at the bottom.

Played heaps of times, saved, quit the game. Repeat.

Once I went back in and I noticed that it didn't say at the very beginning at the top "You are using the latest OpenXcom version". Thought hmm this is strange.

Went into the settings and the update check was set to NO and the Extended section seemed to be set to default - somehow that part reset itself. Everything else, the Geoscape/Battlescape in the Advanced section was not affected.

Yeah, not sure what's up.

One question regarding modding.

I know you can evaporate a barn or whatnot with Explosion Height 3 and a couple HE's (tried 1 HE in the centre and there are parts remaining) but
is it possible to collapse a building using Explosion Height 0 as per default setting? So if the whole of ground floor goes then the whole building will = a wreckage?
Is this possible to mod?

Hope that makes sense.

Cheers.

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