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Messages - Gena Krokodilov

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1
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.62)
« on: September 19, 2024, 06:12:35 pm »
Greetengs for the author of TWOTS mod, and also for all the peoples, who interested in that!

My question is simple. I have a campagn, started in 2024 year several months ago, with openxcom_extended_v7.12.0-win64.exe and with twots_2_61.

it works fine. Чётко, без претензий.




I have not bad campaign, on superhuman/ironman difficulty. Have a succesful two years of game time ( 24 months or so on). Have researched sonic weapons recently, but only have a basic barracudas interceptors and murenas interceptors after two years of gametime. Have treated with jellymans, no more attacks from them.

So, here is a question. Do i need to upgrade to newest version 2.62, or i must stay on 2.61?

Firstly i must unpack newest Extended-7.14, overwriting older files, and secondly i must unpack
twots_2_62, overwriting older files?

Or i must try to finishing my current campaing on starting versions 2.61, beware of updates to new 2.62 and 7.14, and possibly bugs from updating older version saves?












2
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: May 05, 2024, 06:44:54 pm »
I remembered old answer from Solarius Scorch: Always delete the old .exe first, as well as folders "common" and "standard".




3
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: May 05, 2024, 02:49:32 pm »
During installation of openxcom_extended_v7.12.0-win64.exe it does not download automatically both universal patches for xcom1 and xcom2, as it did in last year's releases.

The same problem today with openxcom_git_master_2024_02_28_0704.exe

Also does not work url with bleeding edge OXCE nightly preview builds - https://lxnt.wtf/oxem/#/Extended

Question is: is it correct way of installation - simply unpack newest Extended-7.12-1bde457c8-2024-02-24-win64.7z over existent older version OXCE 7.9.0, which already have both xcom1/xcom2 files and both patches?

4
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.60)
« on: February 15, 2024, 03:43:53 pm »
Thanks.

5
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.60)
« on: February 15, 2024, 08:17:14 am »
Question to Nord.

There is a setting called "UFOExtender: Psionic Line Of Fire".

This setting should be enabled or disabled in TWOTS on Superhuman Ironman difficulty?

6
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 06, 2023, 07:41:36 pm »
Yes, superhuman ironman as always, but with periodically manual archivation of a savegame file into separate winrar archives. Each month backup, or so.

I have also noticed that vibro knives have more damage against lobstermans and carcharadons than thermic lance and heavy thermic lanse in TWOTS. It is strange beacause Ufopaedia tells that thermic lance must be more powerful than vibriknife.

7
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 06, 2023, 05:44:08 pm »
Lobsterman commander and navigator - both of them spawns at the base defence mission.
Sooner or later aliens will try to attack players base. Nowdays with Twots 2.56 (and 2.58) i have my base attacked by lobstermen crew exactly in september of first year of game time (2038). The same scenario with coming lobster commander to my base was two years ago with twots 2.48. Exactly in september 2038. At that moment i have only gauss tech available, which is usless agaisnt lobsters, and thermic lance, which is good, thermal rod paralizator also good (3-4 strikes is enough for one lobster). Base architecture alllows me to defeat all the alien forces in one corridor. Corridor of death :D


8
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 02, 2023, 08:41:42 pm »
Greetings to everyone here!

I have another question!

Around a month ago i have strarted a new game on twots 2.56 with oxce 7.9.0 on superhuman ironman. Beginning from start to several further months of game timescale i see exactly the same alien terror mission generation scheme. These alien terror missions occurs at the same date of each month, about 1-3 days from the beginning of a new month. Each month - feb, march, apr, e.t.c. - terror mission occurs at the same fixed day from 1 to 3.

Six month later of my ingame timeline i have a some success and progress in a researching tree, and at this moment of game i have no more terrror missions given to me. But I have my base attack missions instead of previous terror missions, and these base attacks missions occurs exactly at the same day of each month, about 1-3, and each month only one and only one of my bases is under attack. I have 3 bases at this moment, each of them have interceptors. These interceptors shoot down many alien ships every month around the globe. But aliens repeatedly attacks only one and only of my bases every month, whish is not starded bases, it was a second base. These base attacks occurs each time at the same moment - from 1 to 3 day of beginning a month. 

Is it possible to add MORE RANDOM TO THIS SITUATION?

9
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 01, 2023, 03:58:31 pm »
Nord,
Big thanks! Большое спасибо! All previous bugs have been defeated!
I`m now on long campaign in twots, started it month ago on version 2.56 and oxce 7.9.0 on superhuman ironman. First year 2038 completed now with sonic tech available, aquatoid medic was captured, dreadnaught ship was captured, lobster commander and lobster navigator also already captured in september 2038 at base defence mission, game progress is ok. no visible critical bugs, and entire campaign looks like finishable to win полностью.

What is the question? Is it safe to update now twots 2.56 to 2.58, and oxce 7.9.0 to 7.9.6, and continue my entire campaign? or these updates may lead to a further impossibility of completing my campaign, since i have noticed some changes in file research.rul in 2.58. especially, with word "tleth" there?



10
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.57)
« on: June 30, 2023, 11:27:40 am »
Nord

The bug with inability to use 4-tiled weapon platforms in POSEIDON is still present in TWOTS 2.57 and OXCE 7.9.6



In TWOTS 2.57 and OXCE 7.9.0 all 4-tiled weapon platforms in POSEIDON works fine without problems.


11
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: June 05, 2023, 06:08:36 am »
Nord,

2  minor bugs.

1) ufopedia article about sirius cult paladin appears in the beginning of the game, after capturing low level sirus cultist fanatic, not a sirius paladin


2) underwater automatic gas cannon and his ammunition is available to buy in the beginning of the game.



12
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 29, 2023, 11:41:45 am »
Cannot provide savefile because already erased entire game with all subfolders. now started a new campaign on oxce 7.9.0 with twots 2.56

13
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 29, 2023, 08:31:33 am »
OXCE 7.9.0  works wthout this bug. all  4-tiled platforms shows correctly.

Question is - is it safe to use older OXCE 7.9.0 with savegame from newer 7.9.5?

Or start of new game on 7.9.0 is needed?

14
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 28, 2023, 07:57:17 pm »
just tried oxce 7.9.3 - the same bug.


i have first delete old OpenXcomEx.exe  7.9.5 and his folders common and standard.

and then place same files fom oxce 7.9.3

then loaded my save game file.

quit a curremt mission and waiting on a globe for another generated underwater mission. the bug is still here.


15
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 28, 2023, 07:37:34 pm »
Also, OXCE 7.9.4. included a change that removes the SWS from the craft if the ammo is incompatible with the environment. I suppose there could be a problem with this. You could try if it works with an earlier version.

ok

i will try 7.9.0

thanks for advice

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