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Messages - Jwinsler

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The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 15, 2019, 01:52:04 am »
there is a range indicator already... each time a craft takes off from the base you can see how far it can get... attached screenshot of how far a mudranger can go for example

How do I enable this?

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The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 14, 2019, 03:16:20 am »
What benefit is there aside from little writing snippets for researching the same things multiple times? Generally things like Hunting License, and captured alive things?

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The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 13, 2019, 06:45:39 am »
Pick logistics first, focus on promotions, blackops, research facilities and armor upgrades over fairly usless stuff like a crowbar.

What about weapons? Theres so many early on.

Also what does the XCOM Command center do? Its 3 mil.

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The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 13, 2019, 01:47:33 am »
You might want to check your research and progression.

Whats a good path?

Jwinsler, you were not getting "destroyed". Many, many missions are outright unwinnable. But the first half of the game is outright unloseable. Abort everything dangerous and you really can't go wrong until 50 hours in. Not how I would prefer the game to be, but that's how it is.

Okay that makes me happier.

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The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 12, 2019, 08:17:51 pm »
Where did you read that?
IIRC that would be in the missionscripts.rul, but don't ask me how exactely - i'd suggest you read up on the ruleset reference. Keep in mind that progression is slow in the beginning, and you probably won't be able to take on every mission that spawns.

BTW what difficulty are you're playing on?

Dunno, maybe I read wrong, also im on beginner when im used to veteran but was getting destroyed. Eventually I kept getting Cult Safehouses/Outposts instead of Aprehensions and 4 guy squads were having a real hard time with them, and some monster missions were outright unwinnable.

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The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 12, 2019, 07:55:36 pm »
Some other questions. So I downloaded the XcomFiles, moved my UFO(not TFTD) stuff to the openxcomExtended folder, but then I read it also needed TFTD stuff? I moved that last night but im like already on year 1998, did this bug anything out?

Also where can I edit the spawn rate of missions? Love the mod but I feel like it throws way too many missions at me one after another, sometimes like 3-4 all on the map at once and this is just with 1 base.

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The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 11, 2019, 11:10:24 pm »
1. Training at gym (see yor starting base). There your soldiers will increase their stats  (max. training stats are limited). You can also train your dogs there.
2. Spray heals critical wounds as normal medkit, but with it soldier can heal HIMSELF without help from others. Its emergency help in critical situations. You'll be able to buy big sprays in future after research. They are rather expensive for early period of game, so use them carefully.
3. If you mean health recovery rate, so healing time depends on buldings: biolaboratory and hospital (after you'll research each of them). Without them health recovery rate 1 hp per day. With them 2 per day.

Thanks, but for #3 I mean how long for things like TU and other things to heal up? Like see how some of mines missing and red lines I drew on other stats where sometimes the bar isnt full.



https://i.imgur.com/O1go1wH.png Here.

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The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 11, 2019, 05:18:26 pm »
Can someone answer me some things?

What exactly does "Training" do?, what does healing spray heal exactly? And how long for agents to usually recover back to max stats?

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The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 10, 2019, 09:08:31 pm »
Take a look at the vars.rul, i think the starting date should be in there.

Thanks, found it.

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The X-Com Files / Re: Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 10, 2019, 06:35:49 pm »
Is there a way for me to change the 1999 date to something later?

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