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Messages - Flipbard

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Brutal AI / Re: "Realistic accuracy and cover system" option
« on: October 22, 2024, 11:05:53 pm »
It may be worth testing by disabling this option.

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Brutal AI / Re: "Realistic accuracy and cover system" option
« on: October 17, 2024, 02:50:39 pm »
You could have saved testing time and just ask :)

Of course, cover does work in OG, OXC and OXCE.
As an OXCE dev, I can 100% confirm that cover works as designed and as expected.


The whole misunderstanding is just who considers what being "cover", who considers what being "realistic", and so on...
It's all just definitions and terminology.

Thank you. But it was really interesting for me to check for myself.

jnarical was very persistent and convincing when he came to my Discord server and began to prove that "shelters don't work." He gave formulas, drew diagrams on pieces of paper and sent photos. Although this contradicted my personal experience and the experience of people from the Russian-language chat on the game.  jnarical argued that it only seems to us that shelters work, that this is cognitive bias and self-persuasion. If I had asked you, I would have received two contradictory statements. You would say that they work, jnarical - that they do not work. Both you and he would be referring to the game code. I thought the only sure way to find out the truth was to take the test myself. I conducted it and made sure that the shelters really work. It's harder to hit a fighter behind cover. The fact that not all bullets fly into the shelter itself seems to me quite reasonable. If you aim at an ear sticking out from behind a tree, it is logical that some of the bullets will fly not into the tree, but in the other direction from this ear, i.e. past.

I apologize if I write with mistakes or use the wrong words - English is not my native language.

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Brutal AI / Re: "Realistic accuracy and cover system" option
« on: October 15, 2024, 03:39:20 pm »
And another OXCE test. A well-aimed shot from a distance of 27 cells. The declared accuracy of the game is 86%

Your claim that the shelter is only 5% effective is not true. If only 5% of bullets hit an obstacle, it does not mean that the chance of hitting the target is reduced by 5%.
It can be seen from the test that it becomes about 2 times more difficult to hit the target.

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Brutal AI / Re: "Realistic accuracy and cover system" option
« on: October 15, 2024, 11:51:45 am »
Hello, Jnarical. Some time ago, you came to my stream and discord and claimed that shelters do not work in OXCE.  I checked your statement and made sure you were wrong. I did 4 tests, with my fighter and the enemy without shelter, behind a fence, behind a fence and a window and behind a tree. At the same time, all other shooting conditions were exactly the same. As a result, I found out that the shelter helps, while the larger part of the target area is closed, the fewer hits come to the target. I'm attaching screenshots.

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OXCE Builds & Ports / Re: OXCE v7.4 for Android
« on: January 18, 2022, 01:24:23 pm »
what about a long press or a second finger press?  a long press works on the base screen, which means it is possible.  I really miss the middle click on the science screen and the middle and right click on the buy/sell screen

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OXCE Builds & Ports / Re: OXCE v7.4 for Android
« on: January 18, 2022, 11:37:47 am »
Hello.  I'm probably not the first to talk about this, but the android version really lacks the ability to emulate right click and middle click in non-combat mode.  should we expect such a feature?

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