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Messages - Emden

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The X-Com Files / Re: The X-Com Files - 2.2: The Inner Circle
« on: January 19, 2022, 12:09:20 pm »
Hello,

thank you for such great mod and breathtaking update 2.2.

At the moment I have doubts regarding external turrets mechanics on Terror Ship, Troop Ship, Battleship and Cruiser. The enemy gets 100% map control right from the beginning of the mission, because UFO turrets fire can reach any map corner. And its even worse if mission map has flat terrain. In that case single place to cover is behind the X-Com ship.

As example. I'm in the late game now and own Avenger ship, which has a single exit ramp. The mission was landed Battleship site. Unfortunately, Avenger exit ramp was positioned in Battleships direction. And my agents were butchered by Battleship turrets. Each turret can fire 20 times per turn :o  After 30 minutes of save/load conveyor I was forced to abandon the mission.

Even for late game stage, turrets are difficult to counter. And in case of middle game stage a player can forget about Battleship, Cruiser, Terror Ship missions.

I would suggest to add Avenger more exit points or to change UFO turrets mechanic.

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The X-Com Files / Re: The X-Com Files - 2.1: Swarm Tactics
« on: January 11, 2022, 02:28:29 pm »
Hello,

I would like thank developers for such great mode.

And I have a question about Helix Knight and Olympianism trainings.
I'm able to assign agents to Helix Knight training and then to Olympianism training. But I'm able to assign agents to Olympianism training and then not able to assign agents to Helix Knight training. After Olympianism training Helix Knight isn't available.
Is that correct behavior? I just wasn't able to find any answer on forum.

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