1
Hardmode Expansion / Re: [EXPANSION]Hardmode Expansion -- General Feedback Thread
« on: January 25, 2022, 11:41:38 pm »
Disabled the psionic line of sight, and just had my first mission - lab ship with sectoids against 16 rookies (unevaluated psi strength). Lost 6, despite flying suits. Other 4 are wounded. Man, that was bad!
Quick question: the original UFO:EU had a bug (??) (ufopaedia says so, I think), where if psionic alien saw any soldier, they could attempt to capture any of the soldiers. Does openxcom replicate it? My smoke curtains have had lesser efficiency than anicipated But perhaps some of them have seen me from behind, who knows.
EDIT: okay, I just have had a guy on the roof of the supply ship psionically attacked. How is this working?
Anyway. I have had two terrible missions, one (lab ship) won with heavy loss, other (battleship) I've abandoned after 4 turns; now with the sectoid supply ship, I think I have some reasonable strategy for psionic attacks with unrestricted psi line of sight: use even more smoke, and after every encounter, when the alien dies make sure to retreat. It seems to greatly reduce the occurrences of the psionic attacks, although it's my third mission, so can't tell if it isn't a coincidence.
Anyway, hellrazor, I'm aware that this is the mod feedback thread and not a general openxcom strategy guide, so I shut my mouth now.
EDIT2:
I did a terrible, terrible mistake :[ - it turns out that i was playing on the beginner all the time! Beginner!! I thought that ironman is automatically implying superhuman difficulty, but no. I've found this out when I looked at the armored sectopod ruleset for armor and realized that it should be impossible to do any harm to it with scatter lasers. I guess this means all my observations about scatter laser efficiency against heavily armored units are trash, beginner has greatly reduced armors.
I edited my savegame now, to set superhuman, and still won a base defense mission (20 my best soldiers vs 55 muton elite guard, blue sectopods and spitters), and I still can kill sectoids with laser rifles and scatter lasers, but it feels like i have underdeveloped teams against elite aliens now - good results in the past months caused aliens to progress to the best units while I have severely underdeveloped teams. We'll see how long it takes to lose the game xD I have shitloads of plasma shotguns and sniper rifles.
BTW, hardmode on the beginner was much harder than FMP on veteran for a good part of 1999
Quick question: the original UFO:EU had a bug (??) (ufopaedia says so, I think), where if psionic alien saw any soldier, they could attempt to capture any of the soldiers. Does openxcom replicate it? My smoke curtains have had lesser efficiency than anicipated But perhaps some of them have seen me from behind, who knows.
EDIT: okay, I just have had a guy on the roof of the supply ship psionically attacked. How is this working?
Anyway. I have had two terrible missions, one (lab ship) won with heavy loss, other (battleship) I've abandoned after 4 turns; now with the sectoid supply ship, I think I have some reasonable strategy for psionic attacks with unrestricted psi line of sight: use even more smoke, and after every encounter, when the alien dies make sure to retreat. It seems to greatly reduce the occurrences of the psionic attacks, although it's my third mission, so can't tell if it isn't a coincidence.
Anyway, hellrazor, I'm aware that this is the mod feedback thread and not a general openxcom strategy guide, so I shut my mouth now.
EDIT2:
I did a terrible, terrible mistake :[ - it turns out that i was playing on the beginner all the time! Beginner!! I thought that ironman is automatically implying superhuman difficulty, but no. I've found this out when I looked at the armored sectopod ruleset for armor and realized that it should be impossible to do any harm to it with scatter lasers. I guess this means all my observations about scatter laser efficiency against heavily armored units are trash, beginner has greatly reduced armors.
I edited my savegame now, to set superhuman, and still won a base defense mission (20 my best soldiers vs 55 muton elite guard, blue sectopods and spitters), and I still can kill sectoids with laser rifles and scatter lasers, but it feels like i have underdeveloped teams against elite aliens now - good results in the past months caused aliens to progress to the best units while I have severely underdeveloped teams. We'll see how long it takes to lose the game xD I have shitloads of plasma shotguns and sniper rifles.
BTW, hardmode on the beginner was much harder than FMP on veteran for a good part of 1999