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Messages - jackmoodles

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1
The X-Com Files / Re: Rationalising my Fleet
« on: January 28, 2023, 02:33:32 pm »
If it's the mission I'm thinking of, this was one a tough one for me as well. It happens rather early in the game (first year or two) so your soldiers are still a bit green.
My advice is rather simple, yet effective.

Use your ship as cover. Pop your guys out once every turn, then pop them back inside again. Do this until the immediate area (threat) is clear of present dangers.

No this is different. I did the church of dagon HQ but this is the temple of dagon. I start the mission as if it's an HQ so I have no ship. I;m cornered and bombarded from the start!

2
The X-Com Files / Re: Rationalising my Fleet
« on: January 28, 2023, 01:11:47 pm »
I have UAC rifles, BO auto sniper rifles but no tritanium ammo. Heavy tactical suits but no HWP yet.

I thought attacking the temple of dogan my best chance of raising funds but the Bio drone just wastes my agents in no time. And there's loads of jarheads, gillmen and obviously plenty of the usual dogan enemies.

Since I'm virtually trapped at the start the enemies just hurl in a few grenades, bio drone lasers and suddenly I've lost 5 6 7 agents :(

3
The X-Com Files / Re: Rationalising my Fleet
« on: January 28, 2023, 08:25:43 am »
I've just realised I'm paying monthly rent for my interceptors and skranger!

I've spent a lot of time and money for engineers to make these ships and I still have to pay rent!!

I'm running out of money, next month I'll be broke. I'm in July 99 and the missions now I just don't quite yet have the firepower e.g the Golden Tower Academy and the Temple of Dagon.

I'm gutted but I think I'll have to start again. Too many outgoings, not enough income!

4
The X-Com Files / Re: Combat Pilot Training
« on: January 08, 2023, 03:06:55 pm »
Ah ok. Thanks dude  :)

5
The X-Com Files / Re: Combat Pilot Training
« on: January 08, 2023, 06:44:13 am »
Ok Batgirl has just returned from CPT but no mention of it on here!?

I've started adding CPT to known trained pilots now by the way

6
The X-Com Files / Re: Combat Pilot Training
« on: January 06, 2023, 03:24:15 pm »
How do you tell which soldiers have had CPT?  I've sent a few for training but can't remember which ones!

7
The X-Com Files / Re: Combat Pilot Training
« on: January 01, 2023, 04:44:00 pm »
Thanks Juku appreciate your input man!

I've got ufo's all over the usa at present so I can't land anywhere. Just noticed the combat pilot thing and now I have a fighting chance again!

Bloody love this game man!

8
The X-Com Files / Combat Pilot Training
« on: January 01, 2023, 01:05:02 pm »
What are the requirements eg bravery stamina reactions ?

Where do my agents go when they're doing this?

How long does it take?

Lost a few Migs using rookies as pilots and didn't realise I had this option!

Love this mod so much but I tend to get attached to my agents and don't want them getting wasted lol!!

9
The X-Com Files / Re: The OpenXcom Files: Tips and Tricks!
« on: December 20, 2022, 12:54:34 pm »
I have a couple of questions.

1. What is the outrunner? Is it a vehicle like a Humvee? How do I use it (i've manufactured one but can't seem to use it)

2. I'm at the end of 1998 and most times a forward base or even a cult HQ appears, if I try to fly to them then I get attacked by at least 2 ufo's  (white dots on the map not red)  They fly much faster than my little bird. Sometimes my LB can knock them out but not always.  When can I be looking at better interceptors, weapons against ufo's etc?

Thanks in advance!

10
The X-Com Files / Re: Research Tree
« on: December 13, 2022, 01:00:54 pm »
Fantastic, thanks!

11
The X-Com Files / Research Tree
« on: December 12, 2022, 12:25:04 pm »
Is there one anywhere?

I know the tech tree is in the extended menu but nothing appears on that for me, it's completely blank no matter what I type in.

Keep reading on here about tritanium ammo, promotions etc but don't know how to access them.

Is the best option to capture and interrogate as many as possible? What's the best way to capture without killing?
Knockout grenades is my latest thing but a bit ineffective

Cheers!

12
The X-Com Files / Re: Invisible Ninjas??? Black Lotus HQ
« on: November 29, 2022, 12:48:25 pm »
Haha!You've nailed it my friend!

On the verge of giving up but will soldier on :)

I've played xcom since the early 90's on the PS1 and always loved it. This mod is fantastic but I sometimes feel like I no longer know what to do to progress and hit a brick wall.

I get missions to attack an HQ with what I've got? Should I do it? What happens if I don't?

Good to know my agents can get better armour etc to have a better chance.

Just felt that if these hard missions pop up I can't ignore them. Good to know I can actually ignore them until my dudes are stronger. Thanks

Also sorry it was a Cult Manor, not an HQ

13
The X-Com Files / Re: Invisible Ninjas??? Black Lotus HQ
« on: November 29, 2022, 12:07:07 pm »
Thanks man, a helpful answer is much appreciated.

14
The X-Com Files / Invisible Ninjas??? Black Lotus HQ
« on: November 28, 2022, 01:38:42 pm »
Sent a 6 man team to this and doing ok.

Halfway through the mission i get 4 of my experienced wiped out by invisible enemies. Presumably Nijas. WTF how am I supposed to defend that? Is there any need for this?

Really enjoying this tough mod but this is a step too far!

How does anyone defend this?  Many thanks in advance

15
The X-Com Files / Promotion II
« on: November 23, 2022, 01:04:29 pm »
How do I get it? Thanks

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