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Messages - Rangerh

Pages: [1] 2 3 ... 9
1
Help / Re: help with the " Supressed Error for 'Mod': Obsolete "
« on: November 15, 2024, 12:09:13 pm »
Thank you very much for your help, i would have never found that by myself.
Someone must have added that item without noticing he was under the soldiertransformation, the pain of copy pasting

2
Help / help with the " Supressed Error for 'Mod': Obsolete "
« on: November 15, 2024, 12:08:12 am »
Working on Rosigma, i would like to get rid of the following lonely entries in our .log as i don't like the look of the doomsday clock :D
Quote
Supressed Error for 'Mod': Obsolete (to removed after year 2025) operation Missing main node at line 1388

scratching my head about it, i googled around and found only this that seemed relevant :
https://openxcom.org/forum/index.php?topic=10233.msg166364#msg166364

Quote
Easiest way to search for them is probably searching for string "- &", but check by eye too, maybe there are false positives.

Apparently we have a bit more than 330 of those  " - & " in 83 files in Rosigma, but i have no idea which one is wrong and trigger that .log entry

knowing the "Line 1388" from which file exactly amongst those 83 files would sure be helpful but the log does not give a hint to me.
A lot of Rosigma files are long enough to have a line 1388 , but after spending time to try to check every line 1388 of the .rul files that climbed up to there i didn't noticed something that looked "wrong"

So i'm rather puzzled, and it seems none of the Rosigma dev team know either.
Any help ?

3
Help / Re: Temporary recruit ?
« on: November 01, 2024, 04:23:24 am »
Thanks for the answer.
I was starting to think that wouldn't be possible as i never saw that in other mods, and indeed it's not unfortunately.
Will have to find another way.

4
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: November 01, 2024, 12:10:10 am »
minimod collection has been updated to version 10.0Fix , in order to fix a crashing during load issue if you enabled the "Dungeonstealer Melee Only" minimod.

Get the updated version here as usual
https://mod.io/g/openxcom/m/minimods-collection-for-40k-and-rosigma

5
Help / Temporary recruit ?
« on: October 31, 2024, 11:22:49 am »
Hello

I'm part of the Rosigma dev team and i designed an unit that will join the player base as a reward from completing a chain of missions.
Up to that it works so it's not the problem.

That unit is really strong, something that is intended as it makes sense lore wise , but my intention is that such unit will only join the player temporarly (as to not just break the whole campaign balance and progression), by example the unit could just join for a month and leave.

But my problem is then how to do that : how to remove the unit from the player roster after a specific amount of time ?

 

6
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: October 22, 2024, 12:46:51 am »
updated the minimod collection to go along new Rosigma 2.8
https://mod.io/g/openxcom/m/minimods-collection-for-40k-and-rosigma

changes
Quote
- added "InstantGrenadeRosigma" that allow grenades set to turn0 to explode when thrown/dropped without having to wait for beginning of the next turn.
- added "NecronWimps" that tone down all the necron units armor stats, heatvision and regen
- added "MoreEnemyRosigma" that add 25% more enemies by mission
- added missing missions and new 2.8 ones to day and night only minimod thanks to Buscher
- updated the "NoDodging" minimods to get on par with new armor and fixes in 2.8
- fix and the "NoSpotter" minimod to avoid a crash (a change of alpha cataphract unit class) and add new 2.8 spotters
- adjusted the "loweredenemies" minimods to add the new missions from Rosigma 2.8

7
A list of loadouts bound each to a techlevel is a great idea, as it would cut down on the need to add different versions of the exact same unit with just a different loadout to fit game progression.

8
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: June 16, 2024, 06:59:59 pm »
new version of the minimod collection 8.0 updated for 40k 0.38 + Rosigma 2.7
https://mod.io/g/openxcom/m/minimods-collection-for-40k-and-rosigma

changelog
Quote
- updated DayorNightOnly with missions i missed previously
- updated LessBaseMalus to current base pool
- added StrongerMarines that boost the space marines, deathwatch, grey knights and primaris more in line with "movie space marines strong"
- added NoSpotterRosigma that remove the sniper/spotter AI system described there : https://openxcom.org/forum/index.php/topic,5679.0.html
- added XCOM View Distance that set the max view distance the same as good old UFO Xcom Defense, should additionally improve performance noticably (even more in Brutal AI i suppose)
- added Less Corruption that lower noticably the power of corruption and infections
- added More Corruption that restore the power of corruption and infection to how they were in Rosigma 2.6
- updated ScarabLite to be less resistant and not flying as much (as it was stuttering a bit with default AI)
- updated Better1stCompany, Rosigma had recently increased a lot its map speed and it is actually faster than with this minimod does, so i removed the speed value this had, the minimod still add anti air weaponry
- updated noDodging with all armors
- updated the Adeptas menu to get rid of the harmless warning about the transparent index in the .log
- updated LoweredEnemies4BrutalAIRosigma for Rosigma 2.7

9
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: April 05, 2024, 11:03:42 pm »
new Rosigma 2.6A release, and updated the minimod collection for it
https://mod.io/g/openxcom/m/minimods-collection-for-40k-and-rosigma
Quote
Updated to be compatible with Rosigma 2.6A :
both minimods included in LoweredEnemies4BrutalAIRosigma minimods
both minimods included in NoDogingRosigma
the TransformReplacer minimod included in NoTransformRosigma minimods
requires OXCE 7.12 + 40K 0.37 (don't forget the patch 0.37.2) + Rosigma 2.6A

10
40k / Re: [ADDON] ROSIGMA
« on: April 05, 2024, 05:44:09 pm »
There will be a 2.6A real release soon (orks as a playable faction may come at some point in the future).
Meanwhile you can always download the "live build" of both 40K and Rosigma for the latest bugfixes/content (that will not be very different from incoming version Rosigma 2.6A ) :
Quote from: Buscher
Links to the dev builds
ROSIGMA - https://codeberg.org/LeflairKunstler/ROSIGMA/archive/main.zip
40k - https://github.com/BeatAroundTheBuscher/OXCE_40k/archive/refs/heads/main.zip
40k Submods - https://github.com/BeatAroundTheBuscher/OXCE_40k_submods/archive/refs/heads/main.zip
note : those links will always have the very latest dev builds.

11
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: March 26, 2024, 03:34:16 pm »
The "disable alpha legion infiltration" minimod to turn them off is from EttyKitty, as he's a contributor to 40k and Rosigma i think he must have a codeberg or github place in which he put his mini mods, but i have no idea where.
in case one is interested by disabling this Rosigma feature but can't find it, i attach his minimod to this post :

12
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: March 14, 2024, 01:00:32 pm »
usually each minimod author like to maintain their mods and updating it or bugfixing them when there is a new version of oxce/40k/rosigma can be a pain for your own stuff already , i don't really want to go through the headaches of updating compatibility with mods from other authors :D
There's a bunch of minimods from other authors that can be found on the Rosigma discord

Anyways, while updating the collection and adding a couple of new ones for the new 40k 0.37 and Rosigma 2.6  release (and OXCE 7.12 that is now required by those mods) , i fixed the very long time issue regarding enemy reinforcement that were going insane that was reported by the user sayan previously.
Thanks for the mods, I've been using several of these for BrutalAI.
However I've run into problem with webway gate mission spawning enemies every turn on turn 1 onwards regardless of webway being destroyed. I've been playing with 3/4 enemies V1.7 enabled(from alltheminimodsv3-96cq). After I disabled this submod and reloaded geoscape save before the mission that fixed it. Haven't noticed anything wrong with spawns in other missions.
Took me longer than i thought to see where was the problem, but fortunately it's fixed now better late than never.
Quote
Updated "LessBaseMalusRosigma" and "LoweredEnemies4BrutalAIRosigma" minimods to Rosigma 2.6
Fixed a problem leading to neverending AI reinforcements from the start of some missions
Added the old DaytimeOnly for 40K and Rosigma and updated it to Rosigma 2.6 (and added a NightTimeOnly version in case you only want missions to be at night)
TransformReplacer updated to adjust the slightly easier early missions for some factions
Added Scarabs Lite that reduce strongly the scarab exploding damage on death
go get version 6 there :
https://mod.io/g/openxcom/m/minimods-collection-for-40k-and-rosigma
should only works correctly with OXCE 7.12 + 40K 0.37 (don't forget the patch 0.37.1) + Rosigma 2.6

13
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: March 27, 2023, 12:05:42 am »
updated again to fix a crash that could happen when some specific missions spawned when using one of the two "lowered enemies 4 brutal AI" minimods

14
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: March 25, 2023, 12:56:08 am »
Made an update V2 release of the minimod collection to fix some minimods to work with the latest Rosigma 2.1

Quote
- Added Rosigma Menu Adeptas minimod
- Updated LoweredEnemies4BrutalAIRosigmaV2 to work for Rosigma 2.1
- Updated NoDodgingRosigmaV2 to work for Rosigma 2.1
- Updated NoTransformRosigmaV2 to work for Rosigma 2.1

edit : released a version V2.1 to fix a typo in the LoweredEnemies4BrutalAI

15
40k / Re: [how to]Playing 40K with old xcom view and engagement ranges
« on: March 19, 2023, 09:40:32 pm »
Unfortunately you can't apply it anymore for a Rosigma added -after- upu already used the 40K only macro or the macro will screw up the already modified 40K settings.

Best way to do is to remove your already modified 40k folder (you can keep Rosigma one), redownload 40K and install the folder again, and then apply the 40k+rosigma macros.

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