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Messages - Rangerh

Pages: [1] 2 3 ... 9
1
40k / Re: [ADDON] ROSIGMA
« on: March 25, 2025, 04:39:33 am »
With latest everything ( OXCE 8.1 , 40k v039 and Rosigma 2.9 ) you don't see this on the research menu just after having created your first space marine base ?

2
40k / Re: [ADDON] ROSIGMA
« on: March 19, 2025, 03:48:56 am »
If that was true, why is the soldier in my attached image not eligible? I have the money for it (Transformation overview shows Materials availible: +)
He's not the only one who has the commendation but isn't eligible.

You should attach your save to your post, it will be easier to debug and see what's the problem by testing around it


3
40k / Re: [ADDON] ROSIGMA
« on: March 16, 2025, 02:48:18 pm »
Might i ask then what the requirements for just Veteran is? I've searched the ruleset and i can't find the entry for it.
The inconsistency in whether or not someone is eligible is driving me sideways.

Looks like it requires the veteran commendation, that is given for
      killsWithCriteriaCareer: [15]
      totalWins: [15]

basically 15 victorious (as defeat do not count in this) missions  and 15 kills


4
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: February 23, 2025, 05:40:51 pm »
updated minimod collection for the latest release of Rosigma 2.9
https://mod.io/g/openxcom/m/minimods-collection-for-40k-and-rosigma

5
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: December 08, 2024, 01:12:58 am »
minimod collection updated to v12 to go along the new Rosigma 2.8A release
https://mod.io/g/openxcom/m/minimods-collection-for-40k-and-rosigma

changes
Quote
- updated ALL of the minimods with trailing whitespace purging in order to make them compatible with the new speedyam engine in OXCE, so make sure to not use any of the previous version of the minimod if you updated to OXCE 0.8 and + , use these new ones (they're compatible with 7.15 too so no worry)

- update NoSpotter with the new units

- update NoDodging with the new units

6
Help / Re: help with the " Supressed Error for 'Mod': Obsolete "
« on: November 15, 2024, 12:09:13 pm »
Thank you very much for your help, i would have never found that by myself.
Someone must have added that item without noticing he was under the soldiertransformation, the pain of copy pasting

7
Help / help with the " Supressed Error for 'Mod': Obsolete "
« on: November 15, 2024, 12:08:12 am »
Working on Rosigma, i would like to get rid of the following lonely entries in our .log as i don't like the look of the doomsday clock :D
Quote
Supressed Error for 'Mod': Obsolete (to removed after year 2025) operation Missing main node at line 1388

scratching my head about it, i googled around and found only this that seemed relevant :
https://openxcom.org/forum/index.php?topic=10233.msg166364#msg166364

Quote
Easiest way to search for them is probably searching for string "- &", but check by eye too, maybe there are false positives.

Apparently we have a bit more than 330 of those  " - & " in 83 files in Rosigma, but i have no idea which one is wrong and trigger that .log entry

knowing the "Line 1388" from which file exactly amongst those 83 files would sure be helpful but the log does not give a hint to me.
A lot of Rosigma files are long enough to have a line 1388 , but after spending time to try to check every line 1388 of the .rul files that climbed up to there i didn't noticed something that looked "wrong"

So i'm rather puzzled, and it seems none of the Rosigma dev team know either.
Any help ?

8
Help / Re: Temporary recruit ?
« on: November 01, 2024, 04:23:24 am »
Thanks for the answer.
I was starting to think that wouldn't be possible as i never saw that in other mods, and indeed it's not unfortunately.
Will have to find another way.

9
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: November 01, 2024, 12:10:10 am »
minimod collection has been updated to version 10.0Fix , in order to fix a crashing during load issue if you enabled the "Dungeonstealer Melee Only" minimod.

Get the updated version here as usual
https://mod.io/g/openxcom/m/minimods-collection-for-40k-and-rosigma

10
Help / Temporary recruit ?
« on: October 31, 2024, 11:22:49 am »
Hello

I'm part of the Rosigma dev team and i designed an unit that will join the player base as a reward from completing a chain of missions.
Up to that it works so it's not the problem.

That unit is really strong, something that is intended as it makes sense lore wise , but my intention is that such unit will only join the player temporarly (as to not just break the whole campaign balance and progression), by example the unit could just join for a month and leave.

But my problem is then how to do that : how to remove the unit from the player roster after a specific amount of time ?

 

11
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: October 22, 2024, 12:46:51 am »
updated the minimod collection to go along new Rosigma 2.8
https://mod.io/g/openxcom/m/minimods-collection-for-40k-and-rosigma

changes
Quote
- added "InstantGrenadeRosigma" that allow grenades set to turn0 to explode when thrown/dropped without having to wait for beginning of the next turn.
- added "NecronWimps" that tone down all the necron units armor stats, heatvision and regen
- added "MoreEnemyRosigma" that add 25% more enemies by mission
- added missing missions and new 2.8 ones to day and night only minimod thanks to Buscher
- updated the "NoDodging" minimods to get on par with new armor and fixes in 2.8
- fix and the "NoSpotter" minimod to avoid a crash (a change of alpha cataphract unit class) and add new 2.8 spotters
- adjusted the "loweredenemies" minimods to add the new missions from Rosigma 2.8

12
A list of loadouts bound each to a techlevel is a great idea, as it would cut down on the need to add different versions of the exact same unit with just a different loadout to fit game progression.

13
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: June 16, 2024, 06:59:59 pm »
new version of the minimod collection 8.0 updated for 40k 0.38 + Rosigma 2.7
https://mod.io/g/openxcom/m/minimods-collection-for-40k-and-rosigma

changelog
Quote
- updated DayorNightOnly with missions i missed previously
- updated LessBaseMalus to current base pool
- added StrongerMarines that boost the space marines, deathwatch, grey knights and primaris more in line with "movie space marines strong"
- added NoSpotterRosigma that remove the sniper/spotter AI system described there : https://openxcom.org/forum/index.php/topic,5679.0.html
- added XCOM View Distance that set the max view distance the same as good old UFO Xcom Defense, should additionally improve performance noticably (even more in Brutal AI i suppose)
- added Less Corruption that lower noticably the power of corruption and infections
- added More Corruption that restore the power of corruption and infection to how they were in Rosigma 2.6
- updated ScarabLite to be less resistant and not flying as much (as it was stuttering a bit with default AI)
- updated Better1stCompany, Rosigma had recently increased a lot its map speed and it is actually faster than with this minimod does, so i removed the speed value this had, the minimod still add anti air weaponry
- updated noDodging with all armors
- updated the Adeptas menu to get rid of the harmless warning about the transparent index in the .log
- updated LoweredEnemies4BrutalAIRosigma for Rosigma 2.7

14
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: April 05, 2024, 11:03:42 pm »
new Rosigma 2.6A release, and updated the minimod collection for it
https://mod.io/g/openxcom/m/minimods-collection-for-40k-and-rosigma
Quote
Updated to be compatible with Rosigma 2.6A :
both minimods included in LoweredEnemies4BrutalAIRosigma minimods
both minimods included in NoDogingRosigma
the TransformReplacer minimod included in NoTransformRosigma minimods
requires OXCE 7.12 + 40K 0.37 (don't forget the patch 0.37.2) + Rosigma 2.6A

15
40k / Re: [ADDON] ROSIGMA
« on: April 05, 2024, 05:44:09 pm »
There will be a 2.6A real release soon (orks as a playable faction may come at some point in the future).
Meanwhile you can always download the "live build" of both 40K and Rosigma for the latest bugfixes/content (that will not be very different from incoming version Rosigma 2.6A ) :
Quote from: Buscher
Links to the dev builds
ROSIGMA - https://codeberg.org/LeflairKunstler/ROSIGMA/archive/main.zip
40k - https://github.com/BeatAroundTheBuscher/OXCE_40k/archive/refs/heads/main.zip
40k Submods - https://github.com/BeatAroundTheBuscher/OXCE_40k_submods/archive/refs/heads/main.zip
note : those links will always have the very latest dev builds.

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