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Suggestions / Re: Non-proprietary resources
« on: July 31, 2011, 01:25:57 pm »The hardest part is probably getting the openxcom engine work with BMP filesCan't they be converted to whatever openxcom uses?
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The hardest part is probably getting the openxcom engine work with BMP filesCan't they be converted to whatever openxcom uses?
Q: Is using the original X-Com resources legal?Regarding this: why not make completely new resources from scratch in order to make the game completely FOSS without being dependent on proprietary resources? As I understand it's "just" the sound and graphics that are required from the original game. Then perhaps users could choose if they want to use the proprietary resources from the original game or the GPL (whichever license you use) ones bundled with OpenXcom.
A: It’s kind of a grey area. I contacted the copyright holders just to be sure but they never replied back, so I’m just playing it safe like every other remake.
The code is completely new and none of the copyrighted files are actually included with the project, players need their own copy of X-Com to get them from, so it should be fine.