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Messages - wolwerin

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1
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.29.0
« on: November 26, 2024, 07:47:59 pm »
Hello Robin!
Here :)

2
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.29.0
« on: August 21, 2024, 05:44:32 pm »
Hello wolwerin,
thanks for the report!

#1 added to the "to fix" list.
I think I already fixed #2 in my local version (0.30.3), but I will check again.

I'm in summer-lazy-mode, so please be patient  :P

Hello !Ahah Have a nice summer holiday! :)

So! I finished the game and I have a lot of questions! :D

1. How to reach the final? If you don't come across Gravitators? Even through DebugMod. (Screenshot_9)
2. The speed of the research is too, too fast, I can do almost everything in 4+ hours. And for something to appear, you have to wait a very, very long time for new enemies and ships to do something further. On version 0.20.0 the speed was long, and research took the entire game :)

I would suggest doing something in between,
so that it’s not too long and not too fast :)

3. Strange moment with the ships. For some reason, the same name is duplicated. But according to research, they do not provide what is needed. "New hybrid ship ship" (Screenshot_25,26,27)

An example of a destroyer ship. It is explored and not explored at the same time. (But I’ll assume that somewhere lines have been changed that I didn’t see)

4. Other errors. :) (Screenshot_11,23,15, 16, 22)

5. Robin, when you release a new version, I kindly ask you to send me the en-GB.yml file first. So that I check everything and send the translation file with all the corrections :)




3
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.29.0
« on: August 17, 2024, 09:48:51 am »
Hello Robin! :)
Now the Apocalypse has started to pass, and I came across a couple of bugs. :)

And while I’m passing through, I just see translation errors and other things, I think, as soon as I get through, I’ll immediately post a translation fix. for the new version. 0.30.0 :)

1. Problems with the probe.
2. Civilian panic is not displayed correctly. :)

4
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.25.5
« on: January 26, 2024, 06:38:59 pm »
So! Here is the latest update of RU file 0.25.5. ;D
Corrected some translations and errors (that I could see).  ;D

5
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« on: May 19, 2023, 07:40:52 pm »
Thanks for the feedback and the translation!
I think that the strings with the "_" at the end are necessary: they are computed during execution, so there isn't a corresponding entry in the ruleset, but you still have to provide the text.
(I think they are used in the popup that appears when you L-click on an existing alien site/base. I don't remember the details, perhaps I misunderstood).
Here is the translation for the latest version. I hope I haven't missed anything in it. Plus corrected the old errors that I found. :)

6
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« on: May 01, 2023, 08:00:04 pm »
new version, 0.24.1
Hello Robin! Now I am translating for version 0.24.2. And in general, it is already ready, but I noticed a strange line in the text that breaks the translation and does not display as it should. :)

  STR_CULT_PROSELYTISM: Cult Proselytism
  STR_CULT_PROSELYTISM_: Cult Proselytism


These lines, and obviously in the second, something should be written after the "_" sign :)

It seems that I found the lost word, and everything began to work :)
STR_CULT_PROSELYTISM_INITIAL: Cult Proselytism

7
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« on: November 09, 2022, 05:13:35 pm »
Hi all! Dear friends! :)
I went through this mod with great pleasure, and was delighted with it. :)
Therefore, I decided to translate it in order to enjoy it fully. And now everyone who also likes this mod can play it with the Russian language. ;D
PS: If there are errors in the text, then please write in private messages,
to be able to fix them quickly.  ;D

8
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« on: August 21, 2022, 06:49:04 pm »
new version up, 0.21.1.

@wolwerin: backup first if you update, because it is not retro-compatible and it might break your game.
Oh thanks! I'll know :)

9
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: August 06, 2022, 10:49:47 pm »
@wolwerin
try with this file.
but you have to restart the mission (load a save before landing).
Good! Thanks, I'll try it soon :)

10
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: August 03, 2022, 05:56:46 pm »
I don't see the end :(

11
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: August 02, 2022, 09:25:58 pm »
You can use the attached file for the final mission, it should work.
Overwrite the one you have in the OpenXcom\mods\From the Apocalypse\Ruleset folder

I'm not finding anything wrong for the UFO ABDUCTOR, I don't know.

Thank you! Everything seems to be working, and I can reach this cool mod :)
I made a full translation for your mod, a little later I will throw off the finished version. :)

12
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 31, 2022, 06:37:06 pm »
Forgot to add. What after the investigation of the UFO Abductor. Research is not given for the "New Hybrid Transporter" :)
I had to mine it with "DEBUG MODE" :)

And without this research, you won't get the "Ultimate Hybrid Ship"

13
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 31, 2022, 02:29:37 pm »
Two different items used the same setting.
Code: [Select]
  - type: STR_ALIEN_PROPULSION_SYSTEM
    size: 0.5
    costSell: 100000
    specialType: 37  # this is the correct value for this item
    recoveryPoints: 5
With this change you should get the Aliens Sensors whenever you recover a UFO.

Yes, the sensors are working now. :)
But! Final mission, crit error :(

14
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 31, 2022, 09:29:42 am »
Thanks for feedback

I cannot understand why you do not get the Alien Sensors.
You should get them with every UFO, everything seems in place:
Code: [Select]
items:
  - type: STR_ALIEN_NAVIGATION
    size: 0.2
    costSell: 80000
    specialType: 3
    recoveryPoints: 5
research:
  - name: STR_ALIEN_NAVIGATION
    cost: 700
    points: 15
    needItem: true
    destroyItem: true
All the MCDs have the Target_Type:59 properly set to "3" (matching specialType).
So it should really work.
I guess I need help on this....


Similar situation for the PSYMORPH: it is missing The Martian Solution for the next research.
Martian Solution should unlock when you research a Skeletoid Leader, which you did so it should be there, but it is not for some reason.
But all this is going to be changed so I'm not going to worry about this.

Hmm... By the way, I decided to check the study "Alien Sensors" through "DEBUG MODE" But they don't even show up like that. Perhaps this will help in some way? :)

15
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 30, 2022, 07:21:41 pm »
Yes, I'm having trouble getting through:

1. In the last 20+ hours of the game, I have not found the "Alien Sensor" (screenshot 15, which should lead to a new hyrid ship.) :(

2. After researching Psymorph Commander, he had to give a new research. Which he successfully did not give, thus "Kydonia or Death" is not possible to study. (screenshot 14)

3. 3 types of ships do not appear at all. Assault, Supply, and Battleship.(screenshot 16)

4. Invalid mission name.(screenshot 17)

Save for convenience to check :)

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