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Messages - Ryln

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Released Mods / Re: X-Chronicles Release, v.0.99.3
« on: February 08, 2022, 11:47:02 am »
I’m excited to try the new version soon!

I don’t fully know the etiquette for this here, so apologies if this comes across wrong/rude:

I really like the goblin assets you have here, and was wondering who made them, as I’d like to ask permission to use them for my own modding.

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Released Mods / Re: X-Chronicles Release, v.0.99.2
« on: December 27, 2021, 12:03:34 am »
Iirc block bow has better stats than the short bow; I don’t recall compared to a long bow.

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Released Mods / Re: X-Chronicles Release, v.0.99.2
« on: December 17, 2021, 06:39:54 am »
Ah good to know! Then everything is working well so far with this update. If/when I run into the new enemies I’ll post my thoughts on them  :)

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Released Mods / Re: X-Chronicles Release, v.0.99.2
« on: December 16, 2021, 09:26:12 pm »
So the rockets do show in the UFOpedia, but when I try to inspect them in purchasing it doesn't show up. Here's my save:

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Released Mods / Re: X-Chronicles Release, v.0.99.2
« on: December 16, 2021, 10:27:50 am »
The Block Bow works now with the update! I’m able to purchase it now  ;D.

However, one item still isn’t showing up in the UFOpaedia; the UB-32M Launcher and its ammo, the 57mm C-5M rockets. I’m assuming they’re for interceptors?

I’m really looking forward to seeing everything else in this mod, my Russian start continues to be much more successful than my last one. If it goes poorly I’ll probably start again in China to see the PLA gear.

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Released Mods / Re: X-Chronicles Release, v.0.99.2
« on: December 14, 2021, 08:47:53 pm »
Sweet! I’ll give this a go later this week. Really enjoying this mod!

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Released Mods / Re: X-Chronicles Release, v.0.99.1
« on: November 24, 2021, 10:59:26 am »
I just noticed and came to edit again to correct myself; I apparently hadn’t bothered putting more armor on people since I unlocked it. Looks like it’s working as intended, sorry about that!

I just got the new laboratory, excited to start unlocking some magic!

Edit: A possible research bug; In the Tech Tree Viewer Water Shield says it Depends On: Not Available. It looks like it’s unlocked by lots of things, but I hadn’t seen that before elsewhere and wanted to check.

I managed to shoot down my first small flying ship and even succeed at raiding it, so I’m happily researching Runewood now. I feel like I’m so very close to unlocking some magical stuff beyond runed weapons, which would be a gamechanger. I’m using the combat vest more for the hazmat mask than anything else against invaders, as in general they kill me in one hit anyways.

I did also get chitin armor, but only enough materials for three suits so far so I’m being extra careful with anyone wearing it.

Edit 2: got myself the Runewood vests and they’re incredible! I had two, lost one to a fire wand which felt thematically appropriate.

When it comes to damaged armor and repair, what determines if you get the damaged armor? Is it if the corpse survives to the end of the mission?

Edit 3: I lost due to overextending and getting a negative score several months in a row, so I’ve started a new game in eastern Europe, and Russia is my sponsor this time around. I’m off to a good start! I like how different the loadouts are. One bug: upon researching the “Contract with the Russian Army”, I’m now able to buy the UB-32M Launcher, but there’s no UFOPaedia entry for it. Same with the ammo, the 57mm C-5M rockets.

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Released Mods / Re: X-Chronicles Release, v.0.99.1
« on: November 23, 2021, 11:39:59 am »
Gave this a try tonight and this is such a fun mod! Playing on beginner Ironman, I’m about 5 hours of playtime in. Really looking forward to seeing how everything progresses :).

I went with US for both patron and starting location, and just captured my first outcast mage. Now that I understand a bit more how shields work with some trial and error I’m really enjoying just how different this feels from both the base game and XCF.

No bugs so far, just straightforward fun!

One small bit of feedback: I’d love for the soldier inventory to show all three accuracy types if it isn’t too hard to do, what with how important melee and throwing accuracy are here.


Edit: Might have found a bug. I just researched Block Bow, and it’s not showing up for purchase, while in the tech tree viewer it indicates it should be now.

Edit 2: Another possible bug; when I researched Chemical Threat, it revealed the Combat Vest Hazmat armor, but it’s not for purchase and I can’t find it in the tech tree viewer.

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