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Released Mods / Re: Build mods from Ethereal.
« on: February 22, 2019, 11:42:42 pm »
well, and how I can compile this mod for macOS X?
both EN and RUS versions > ?
both EN and RUS versions > ?
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List of differences: https://openxcom.org/forum/index.php/topic,6459.0.html
I think most macOS users just compile the newest version themselves.Well thank you, but firstly I need to understand for what is the difference between OXCE and OpenXcom
I can do one for you if you want... or if you're ok with using OXCE, there are regular builds here: https://openxcom.org/forum/index.php/topic,5258.0.html
There is no need to be harsh on users that prefer different operating systems.
Problem here is that this community does not have that many macOS developers making it harder to solve these kind of problems.
Besides that, it does not help that Apple has changed the behavior for GUI application starters and the way to influence these variables quite a lot over the past few releases (judging from the amount of internet topics/posts).
This only means they are not set globally enough. As in the .app does not see them.
I'm no expert on OSX and no hardware to test it is nearby.
MBP:~ user$ > printenv
MANPATH=/opt/local/share/man:
TERM_PROGRAM=Apple_Terminal
XDG_DATA_HOME=/Users/user/Games
SHELL=/bin/bash
TERM=xterm-256color
TMPDIR=/var/folders/h1/sb_h449j1zqbpwtvrccy7l000000gn/T/
Apple_PubSub_Socket_Render=/private/tmp/com.apple.launchd.DqWYHU58j0/Render
TERM_PROGRAM_VERSION=421.1
TERM_SESSION_ID=5A24FD85-CC50-4FB9-9502-82F2154B6F49
USER=user
SSH_AUTH_SOCK=/private/tmp/com.apple.launchd.c0jlfJG7Zv/Listeners
PATH=/opt/local/bin:/opt/local/sbin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Users/user/.scripts
PWD=/Users/user
EDITOR=/usr/bin/nano
XPC_FLAGS=0x0
PS1=\h:\W \u$ >
PS2=>
XPC_SERVICE_NAME=0
SHLVL=1
HOME=/Users/user
XDG_CONFIG_HOME=/Users/user/Games
LOGNAME=user
VISUAL=/Applications/TextEdit.app/Contents/MacOS/TextEdit
XDG_DATA_DIRS=/Users/user/Games
MP_EDITOR=/usr/bin/nano
LC_CTYPE=UTF-8
SECURITYSESSIONID=186a8
_=/usr/bin/printenv
MBP:~ user$ > echo $XDG_DATA_DIRS
/Users/user/Games
anyway, i have changed all three variable and try point to $HOME/Games, result is same... MBP:~ user$ >~/Games/openxcom/openxcom.app/Contents/MacOS/openxcom
MBP:~ user$ > /Users/user/Games/openxcom/openxcom.app/Contents/MacOS/openxcom
Logs show that the tilda was expanded all right, that's not the problem.
re I - Battlescape saves are not guaranteed to load on a different version, although the exact error looks unfamiliar.
[09-02-2019_19-40-44] [ERROR] yaml-cpp: error at line 0, column 0: bad conversion
export XDG_DATA_DIRS=~/Games
export XDG_CONFIG_HOME=~/Games
export XDG_DATA_HOME=~/Games
#!/bin/bash
#
#~/Games/openxcom/openxcom.app/Contents/MacOS/openxcom -data "$XDG_DATA_DIRS/openxcom" -user "$XDG_DATA_HOME/openxcom" -config "$XDG_CONFIG_HOME/openxcom"
~/Games/openxcom/openxcom.app/Contents/MacOS/openxcom
[09-02-2019_19-40-09] [INFO] Data folder is:
[09-02-2019_19-40-09] [INFO] Data search is:
[09-02-2019_19-40-09] [INFO] - /Users/user/Games/openxcom/
[09-02-2019_19-40-09] [INFO] - /Users/user/Games/openxcom/
[09-02-2019_19-40-09] [INFO] - /Users/Shared/OpenXcom/
[09-02-2019_19-40-09] [INFO] - ./
[09-02-2019_19-40-09] [INFO] User folder is: /Users/user/Games/openxcom/
[09-02-2019_19-40-09] [INFO] Config folder is: /Users/user/Games/openxcom/
[09-02-2019_19-40-09] [INFO] Options loaded successfully.
[09-02-2019_19-40-09] [INFO] SDL initialized successfully.
[09-02-2019_19-40-10] [INFO] SDL_mixer initialized successfully.
[09-02-2019_19-40-10] [INFO] requested file not found: openxcom.png
[09-02-2019_19-40-10] [INFO] Attempting to set display to 1280x800x8...
[09-02-2019_19-40-11] [INFO] Display set to 1280x800x8.
[09-02-2019_19-40-11] [INFO] Loading data...
[09-02-2019_19-40-11] [INFO] Scanning standard mods in 'standard'...
[09-02-2019_19-40-11] [INFO] Scanning user mods in '/Users/user/Games/openxcom/mods'...
[09-02-2019_19-40-11] [INFO] Mapping resource files...
[09-02-2019_19-40-11] [INFO] Resources files mapped successfully.
[09-02-2019_19-40-11] [INFO] Loading rulesets...
[09-02-2019_19-40-14] [INFO] Loading fonts... Font.dat
[09-02-2019_19-40-14] [INFO] Loading extra resources from ruleset...
[09-02-2019_19-40-15] [INFO] Data loaded successfully.
[09-02-2019_19-40-15] [INFO] Loading language...
[09-02-2019_19-40-15] [INFO] Language loaded successfully.
[09-02-2019_19-40-15] [INFO] OpenXcom started successfully!
[09-02-2019_19-40-15] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[09-02-2019_19-40-31] [INFO] Mapping resource files...
[09-02-2019_19-40-31] [INFO] Resources files mapped successfully.
[09-02-2019_19-40-31] [INFO] Attempting to set display to 1280x800x8...
[09-02-2019_19-40-31] [INFO] Display set to 1280x800x8.
[09-02-2019_19-40-31] [INFO] SDL_mixer initialized successfully.
[09-02-2019_19-40-31] [INFO] Loading data...
[09-02-2019_19-40-31] [INFO] Scanning standard mods in 'standard'...
[09-02-2019_19-40-31] [INFO] Scanning user mods in '/Users/user/Games/openxcom/mods'...
[09-02-2019_19-40-31] [INFO] Mapping resource files...
[09-02-2019_19-40-31] [INFO] Resources files mapped successfully.
[09-02-2019_19-40-31] [INFO] Loading rulesets...
[09-02-2019_19-40-35] [INFO] Loading fonts... Font.dat
[09-02-2019_19-40-35] [INFO] Loading extra resources from ruleset...
[09-02-2019_19-40-35] [INFO] Data loaded successfully.
[09-02-2019_19-40-35] [INFO] Loading language...
[09-02-2019_19-40-35] [INFO] Language loaded successfully.
[09-02-2019_19-40-35] [INFO] OpenXcom started successfully!
[09-02-2019_19-40-44] [ERROR] yaml-cpp: error at line 0, column 0: bad conversion
[09-02-2019_19-58-56] [INFO] Data folder is:
[09-02-2019_19-58-56] [INFO] Data search is:
[09-02-2019_19-58-56] [INFO] - /Users/user/Library/Application Support/OpenXcom/
[09-02-2019_19-58-56] [INFO] - /Users/Shared/OpenXcom/
[09-02-2019_19-58-56] [INFO] - ./
[09-02-2019_19-58-56] [INFO] User folder is: /Users/user/Library/Application Support/OpenXcom/
[09-02-2019_19-58-56] [INFO] Config folder is: /Users/user/Library/Application Support/OpenXcom/
[09-02-2019_19-58-56] [INFO] Options loaded successfully.
[09-02-2019_19-58-56] [INFO] SDL initialized successfully.
[09-02-2019_19-58-56] [INFO] SDL_mixer initialized successfully.
[09-02-2019_19-58-56] [INFO] requested file not found: openxcom.png
[09-02-2019_19-58-56] [INFO] Attempting to set display to 640x400x8...
[09-02-2019_19-58-56] [INFO] Display set to 640x400x8.
[09-02-2019_19-58-56] [INFO] Loading data...
[09-02-2019_19-58-57] [INFO] Scanning standard mods in 'standard'...
[09-02-2019_19-58-57] [INFO] Scanning user mods in '/Users/user/Library/Application Support/OpenXcom/mods'...
[09-02-2019_19-58-57] [INFO] Mapping resource files...
[09-02-2019_19-58-57] [INFO] Resources files mapped successfully.
[09-02-2019_19-58-57] [INFO] Loading rulesets...
[09-02-2019_19-59-00] [INFO] Loading fonts... Font.dat
[09-02-2019_19-59-00] [INFO] Loading extra resources from ruleset...
[09-02-2019_19-59-00] [INFO] Data loaded successfully.
[09-02-2019_19-59-00] [INFO] Loading language...
[09-02-2019_19-59-00] [INFO] Language loaded successfully.
[09-02-2019_19-59-00] [INFO] OpenXcom started successfully!
[09-02-2019_19-59-00] [INFO] Playing flx, 320x200, 200 frames
[09-02-2019_19-59-00] [INFO] Using software scaling routine. For best results, try an OpenGL filter.