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Messages - vinxx

Pages: [1]
1
Released Mods / Re: Build mods from Ethereal.
« on: February 22, 2019, 11:42:42 pm »
well, and how I can compile this mod for macOS X?
both EN and RUS versions > ?

2
Builds & Ports / Re: OSX App 10.9+ Nightly Dev 20180720
« on: February 22, 2019, 07:50:11 am »
List of differences: https://openxcom.org/forum/index.php/topic,6459.0.html

I will try OXCE later, and I was looking for Ethereal mode here on forum in the proper topic and think it is interesting, does it based on OXCE?
So I can do double things to check it out both and maybe make a proper DMG pack for just download and ready to play for macOS X with all the icons

Here I did one : https://rutracker.org/forum/viewtopic.php?t=5690893

3
Released Mods / Re: Build mods from Ethereal.
« on: February 22, 2019, 07:46:42 am »
ох ребята, ну вы жжёте...
будет время возможно пересмотрю этот мод и упакую его по всем правилам для macOS X как нормальный билд в контейнере под раздачу

4
Builds & Ports / Re: OSX App 10.9+ Nightly Dev 20180720
« on: February 18, 2019, 09:31:50 pm »
I think most macOS users just compile the newest version themselves.
I can do one for you if you want... or if you're ok with using OXCE, there are regular builds here: https://openxcom.org/forum/index.php/topic,5258.0.html
Well thank you, but firstly I need to understand for what is the difference between OXCE and OpenXcom
Then decide

5
Resources / .icns IconsSet file for macOS X packages and .dmg
« on: February 16, 2019, 11:41:56 pm »
Hello,
I have finished my package for macOS X with OpenXcom dev 20180720
and create a package with .icns iconset for macOS X with @2x Retina resolutions supported.
Seems it can help for your experiments on macOS X projects with OpenXcom builds

7zip archive consist additionally of .icns icons separately, Photoshop (PSD) maket



6
Troubleshooting / Re: Errors with SAVEs and User config environment issue
« on: February 16, 2019, 11:30:04 pm »
There is no need to be harsh on users that prefer different operating systems.

Problem here is that this community does not have that many macOS developers making it harder to solve these kind of problems.
Besides that, it does not help that Apple has changed the behavior for GUI application starters and the way to influence these variables quite a lot over the past few releases (judging from the amount of internet topics/posts).


So, that's why there are build for macOS X making not so often as a normal one for Windows versions?
Last one is dev 20180720 as I found here on the forum...

I have packed that build for macOS X for community of the rutracker.org and put .dmg on it
It is consist of course with original vanilla data files of the games.
.icns icons made for macOS X with Retina display supported (@2x) I can put here for later use, but don't know where to
And am I right that it is not welcome to put links here on forum for torrent files consist of original game versions? or allowed to?
thanks


7
Builds & Ports / Re: OSX App 10.9+ Nightly Dev 20180720
« on: February 16, 2019, 11:18:45 pm »
Am I right that this is was a last build compiled for macOS X ?
Newest January 2019 versions nobody did else?

8
Troubleshooting / Re: Errors with SAVEs and User config environment issue
« on: February 11, 2019, 09:13:44 pm »
ok, thank you everybody...
I was just ask for maybe somebody can provide a quick advice...
Anyway it is runnable through script, later maybe I will use Automator to build an App covering this issue with environment parameters

9
Troubleshooting / Re: Errors with SAVEs and User config environment issue
« on: February 09, 2019, 09:40:16 pm »
This only means they are not set globally enough. As in the .app does not see them.
 I'm no expert on OSX and no hardware to test it is nearby.

that's strange... even setenv/printenv shows it is gobally known vars:

Code: [Select]
MBP:~ user$ > printenv
MANPATH=/opt/local/share/man:
TERM_PROGRAM=Apple_Terminal
XDG_DATA_HOME=/Users/user/Games
SHELL=/bin/bash
TERM=xterm-256color
TMPDIR=/var/folders/h1/sb_h449j1zqbpwtvrccy7l000000gn/T/
Apple_PubSub_Socket_Render=/private/tmp/com.apple.launchd.DqWYHU58j0/Render
TERM_PROGRAM_VERSION=421.1
TERM_SESSION_ID=5A24FD85-CC50-4FB9-9502-82F2154B6F49
USER=user
SSH_AUTH_SOCK=/private/tmp/com.apple.launchd.c0jlfJG7Zv/Listeners
PATH=/opt/local/bin:/opt/local/sbin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Users/user/.scripts
PWD=/Users/user
EDITOR=/usr/bin/nano
XPC_FLAGS=0x0
PS1=\h:\W \u$ >
PS2=>
XPC_SERVICE_NAME=0
SHLVL=1
HOME=/Users/user
XDG_CONFIG_HOME=/Users/user/Games
LOGNAME=user
VISUAL=/Applications/TextEdit.app/Contents/MacOS/TextEdit
XDG_DATA_DIRS=/Users/user/Games
MP_EDITOR=/usr/bin/nano
LC_CTYPE=UTF-8
SECURITYSESSIONID=186a8
_=/usr/bin/printenv

10
Troubleshooting / Re: Errors with SAVEs and User config environment issue
« on: February 09, 2019, 09:31:16 pm »
all the battle saves not loading with this error, attached one
it is TFTD

11
Troubleshooting / Re: Errors with SAVEs and User config environment issue
« on: February 09, 2019, 09:15:25 pm »
seems tilda is well on macOS
Code: [Select]
MBP:~ user$ > echo $XDG_DATA_DIRS
/Users/user/Games
anyway, i have changed all three variable and try point to $HOME/Games, result is same...
Game does't read them when starting through App in GUI...
attention to just this: when starting unix-executive though CLI then it is read $XDG_ properly 
Code: [Select]
MBP:~ user$ >~/Games/openxcom/openxcom.app/Contents/MacOS/openxcom
or
Code: [Select]
MBP:~ user$ > /Users/user/Games/openxcom/openxcom.app/Contents/MacOS/openxcom
the same app starts in GUi and it is read the default and didn't see $XDG_ variables set up globally

II.
Logs show that the tilda was expanded all right, that's not the problem.

re I - Battlescape saves are not guaranteed to load on a different version, although the exact error looks unfamiliar.

need to update yaml-cpp? I afraid it can mess some files and crush runtime later...

12
Troubleshooting / Errors with SAVEs and User config environment issue
« on: February 09, 2019, 07:05:17 pm »
Hello everybody,
Thank you for supporting that interesting project, game was played thousand times in 90s and still playable for now...
Appreciating for your time you makes things easier on modern terms...

I am having a two main issues here beginning after I moved game on macOS X Mojave.
Initially I used a Windows XP as a guest in Parallels Desktop on my macOS X Mavericks and its was run well (openxcom_git_master_2018_12), then decide install a native port after updating to macOS X Mojave on it (openxcom_git_master_2019_02_04_1901).
As result it was installed and running well as it is, but I having issues and basically playing with some settings and reading a manual is not help me to understand what to do to resolve.

I . Quick SAVE files done on Windows XP version of OpenXcom is not possible to load on macOS X Mojave version and always got an error on loading it:

Code: [Select]
[09-02-2019_19-40-44] [ERROR] yaml-cpp: error at line 0, column 0: bad conversion
it is happen on AUTOBATTLESCAPE SAVE and QUICKSAVE, GLOBE SAVE is possible to load successfully. 

II. I have configured $XDG_ in ~/.bash_profile
but when loading a game through clicking an OpenXcom.App it is still looking user config files in $HOME/Library/Application Support/OpenXcom and creating that folder and files in it if it is removed.
(even if $XDG_DATA_HOME is defined)
if I make a bash script and it is working well, game loads settings properly in this case, but I want to click an App in LaunchPad not through .sh script

~/.bash_profile
Code: [Select]
export XDG_DATA_DIRS=~/Games
export XDG_CONFIG_HOME=~/Games
export XDG_DATA_HOME=~/Games

openxcom.sh in the ~/Games/openxcom
Code: [Select]
#!/bin/bash
#
#~/Games/openxcom/openxcom.app/Contents/MacOS/openxcom -data "$XDG_DATA_DIRS/openxcom" -user "$XDG_DATA_HOME/openxcom" -config "$XDG_CONFIG_HOME/openxcom"
~/Games/openxcom/openxcom.app/Contents/MacOS/openxcom


openxcom.log when run through .sh script
Code: [Select]
[09-02-2019_19-40-09] [INFO] Data folder is:
[09-02-2019_19-40-09] [INFO] Data search is:
[09-02-2019_19-40-09] [INFO] - /Users/user/Games/openxcom/
[09-02-2019_19-40-09] [INFO] - /Users/user/Games/openxcom/
[09-02-2019_19-40-09] [INFO] - /Users/Shared/OpenXcom/
[09-02-2019_19-40-09] [INFO] - ./
[09-02-2019_19-40-09] [INFO] User folder is: /Users/user/Games/openxcom/
[09-02-2019_19-40-09] [INFO] Config folder is: /Users/user/Games/openxcom/
[09-02-2019_19-40-09] [INFO] Options loaded successfully.
[09-02-2019_19-40-09] [INFO] SDL initialized successfully.
[09-02-2019_19-40-10] [INFO] SDL_mixer initialized successfully.
[09-02-2019_19-40-10] [INFO] requested file not found: openxcom.png
[09-02-2019_19-40-10] [INFO] Attempting to set display to 1280x800x8...
[09-02-2019_19-40-11] [INFO] Display set to 1280x800x8.
[09-02-2019_19-40-11] [INFO] Loading data...
[09-02-2019_19-40-11] [INFO] Scanning standard mods in 'standard'...
[09-02-2019_19-40-11] [INFO] Scanning user mods in '/Users/user/Games/openxcom/mods'...
[09-02-2019_19-40-11] [INFO] Mapping resource files...
[09-02-2019_19-40-11] [INFO] Resources files mapped successfully.
[09-02-2019_19-40-11] [INFO] Loading rulesets...
[09-02-2019_19-40-14] [INFO] Loading fonts... Font.dat
[09-02-2019_19-40-14] [INFO] Loading extra resources from ruleset...
[09-02-2019_19-40-15] [INFO] Data loaded successfully.
[09-02-2019_19-40-15] [INFO] Loading language...
[09-02-2019_19-40-15] [INFO] Language loaded successfully.
[09-02-2019_19-40-15] [INFO] OpenXcom started successfully!
[09-02-2019_19-40-15] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[09-02-2019_19-40-31] [INFO] Mapping resource files...
[09-02-2019_19-40-31] [INFO] Resources files mapped successfully.
[09-02-2019_19-40-31] [INFO] Attempting to set display to 1280x800x8...
[09-02-2019_19-40-31] [INFO] Display set to 1280x800x8.
[09-02-2019_19-40-31] [INFO] SDL_mixer initialized successfully.
[09-02-2019_19-40-31] [INFO] Loading data...
[09-02-2019_19-40-31] [INFO] Scanning standard mods in 'standard'...
[09-02-2019_19-40-31] [INFO] Scanning user mods in '/Users/user/Games/openxcom/mods'...
[09-02-2019_19-40-31] [INFO] Mapping resource files...
[09-02-2019_19-40-31] [INFO] Resources files mapped successfully.
[09-02-2019_19-40-31] [INFO] Loading rulesets...
[09-02-2019_19-40-35] [INFO] Loading fonts... Font.dat
[09-02-2019_19-40-35] [INFO] Loading extra resources from ruleset...
[09-02-2019_19-40-35] [INFO] Data loaded successfully.
[09-02-2019_19-40-35] [INFO] Loading language...
[09-02-2019_19-40-35] [INFO] Language loaded successfully.
[09-02-2019_19-40-35] [INFO] OpenXcom started successfully!
[09-02-2019_19-40-44] [ERROR] yaml-cpp: error at line 0, column 0: bad conversion

openxcom.log when run through OpenXcom.app
Code: [Select]
[09-02-2019_19-58-56] [INFO] Data folder is:
[09-02-2019_19-58-56] [INFO] Data search is:
[09-02-2019_19-58-56] [INFO] - /Users/user/Library/Application Support/OpenXcom/
[09-02-2019_19-58-56] [INFO] - /Users/Shared/OpenXcom/
[09-02-2019_19-58-56] [INFO] - ./
[09-02-2019_19-58-56] [INFO] User folder is: /Users/user/Library/Application Support/OpenXcom/
[09-02-2019_19-58-56] [INFO] Config folder is: /Users/user/Library/Application Support/OpenXcom/
[09-02-2019_19-58-56] [INFO] Options loaded successfully.
[09-02-2019_19-58-56] [INFO] SDL initialized successfully.
[09-02-2019_19-58-56] [INFO] SDL_mixer initialized successfully.
[09-02-2019_19-58-56] [INFO] requested file not found: openxcom.png
[09-02-2019_19-58-56] [INFO] Attempting to set display to 640x400x8...
[09-02-2019_19-58-56] [INFO] Display set to 640x400x8.
[09-02-2019_19-58-56] [INFO] Loading data...
[09-02-2019_19-58-57] [INFO] Scanning standard mods in 'standard'...
[09-02-2019_19-58-57] [INFO] Scanning user mods in '/Users/user/Library/Application Support/OpenXcom/mods'...
[09-02-2019_19-58-57] [INFO] Mapping resource files...
[09-02-2019_19-58-57] [INFO] Resources files mapped successfully.
[09-02-2019_19-58-57] [INFO] Loading rulesets...
[09-02-2019_19-59-00] [INFO] Loading fonts... Font.dat
[09-02-2019_19-59-00] [INFO] Loading extra resources from ruleset...
[09-02-2019_19-59-00] [INFO] Data loaded successfully.
[09-02-2019_19-59-00] [INFO] Loading language...
[09-02-2019_19-59-00] [INFO] Language loaded successfully.
[09-02-2019_19-59-00] [INFO] OpenXcom started successfully!
[09-02-2019_19-59-00] [INFO] Playing flx, 320x200, 200 frames
[09-02-2019_19-59-00] [INFO] Using software scaling routine. For best results, try an OpenGL filter.

Pages: [1]