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Help / Figured out the SCANG.DAT
« on: March 03, 2019, 07:00:41 pm »
Hi everybody i last night decided to have a crack at the SCANG.DAT file for ufo. Using MCDEdit the file contains 418 icons to choose. I open up SCANG.DAT with a hex editor, and added a string of zeros at the bottom of the file, thinking nothing would happen. I fired up MCDEdit to now find more than 418, although all black. After a bit of fiddling around, I found that the start offset for the first icon starts at offset 240 hex or search for
F2 F3 F3 81 00 F2 F3 F3 00 00 10 10 00 00 00 10
The cool part is that thanks to MCDEdit i even know what the hex values represent.
You see each map icon is made up of 16 pieces, ergo 16 bytes, and each hex code represents a colour code e.g 20 - 2F would be red D0 - DF would be blue.
Ive made some new icons for a ship im making so when i can i will show that it works in game, but if anyone can contact volutar maybe he can intergrate this feature into his tool.
Im sure you map and tile makers should find this useful.
F2 F3 F3 81 00 F2 F3 F3 00 00 10 10 00 00 00 10
The cool part is that thanks to MCDEdit i even know what the hex values represent.
You see each map icon is made up of 16 pieces, ergo 16 bytes, and each hex code represents a colour code e.g 20 - 2F would be red D0 - DF would be blue.
Ive made some new icons for a ship im making so when i can i will show that it works in game, but if anyone can contact volutar maybe he can intergrate this feature into his tool.
Im sure you map and tile makers should find this useful.