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Messages - ted_die

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1
Released Mods / Re: X-Chronicles Release, v.0.99.2
« on: December 15, 2021, 10:21:53 am »
OK. Let's see.

2
Suggestions / Re: 'kill' variant in transfer/sell menu
« on: November 04, 2021, 08:02:00 am »
It did. Thank You.
(It seems I missed some manuals.)

3
Suggestions / 'kill' variant in transfer/sell menu
« on: November 03, 2021, 08:53:33 am »
I've got a question.

Let's say, there is a waspite in alien containment. The tech of grav module extraction is developed. Yet in 'manufacture' rules they need a corpse. So either I should write extraction rules for all the living alien types (from floater soldier to waspite commander) or there could be a way to kill prisoners. Well, there's a trophey menu after missions; if no place for new prisoners, you may sell or kill some (and get the corpses at the base store). But you can't call this options from 'transfer' or 'sell' menus. As I undrestand, trophey menu and transfer/sell menus are similar: they decrease and increase respective base inventory list numbers and call a delay prodedure ('transfer time', zero if 'sell'). So, probally there's a way to extend transfer or sell menus with a 'kill' option. Yet I don't know how hard would be to get into the menus' programm code to modify it. (Sure, another option will take it's place between 'transfer'/'sell' and 'cancel' buttons thus requiring some interface changes.)

Could someone comment this suggesion?

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