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Messages - Panzerschlag

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1
Offtopic / Re: Ai generated images.
« on: August 01, 2023, 06:12:10 pm »
Speaking as an artist, I think that diffusion mapping is here to stay. I think there are certainly a lot of issues that need to be addressed, such as copyright and deepfakes, but that is a level of hell that I don't want to get into.

The big issue I have with anti diffusion model arguments is that it's not "art" as the computer is unable to perceive emotion and this transfer it to art. I think that this is a cry of artists who suddenly feel their existence and talents are no longer "special". Which is incorrect, as models will still rely in other artists to submit work to build training models.

The other common criticism I hear is that it's just "copy and paste" and not giving credit to original artists. While that is certainly true in some cases, that is model dependent. I could go out and take pictures or create art myself, catalog it, create a model with it, and then create art based on my own artwork.

For many other cases, diffusion models are strongly different from their source materials, and I would consider them to be inpressions. For many of us we started our artwork being influenced by other artists, and I consider diffusion models to be somewhat of that ground of "learning", albiet that they are just "starting out" and are quite capable of producing extremely realistic photography and artwork.

2
Help / Re: 20 x 20 terror mission tiles
« on: October 27, 2022, 06:50:48 am »
I see now, my mistake was thinking I had to specify all of the blocks in the fill command, I kept skipping over the large block code and got everything working by just removing the blocks from the script, and just leaving them in the terrain bank.

3
Help / Re: 20 x 20 terror mission tiles
« on: October 25, 2022, 10:43:17 pm »
Is there any more documentation on how to set up mapblocks? I've tried changing how it loads up but I'm still getting about 50/50 on crashes to desktop.

4
Help / [Solved] 20 x 20 terror mission tiles
« on: October 25, 2022, 03:49:32 am »
Hey all, working on my little mod that I work on once or twice a year. Decided to sit down to learn how to map as I eventually want to create some tilesets and maps from scratch. I sat down to add in some new map tiles to terror missions, which appear to be one of the oddballs when it comes to map generation. I have been able to create 10x10 map tiles and add them to the map generator without issue. I attempted to add a 20x20 set with mixed results.

When editing mapScripts.rul if I add a 20x20 block after a 10x10 block and increase the block number by one in the fillArea block node the game will immediately crash when trying to load a terror mission. If I increase it by two it loads about half the time. For example...

      blocks: [3, 4, 10, 11, 12, 13, 14, 15, 16, 17]
      freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 1]

Causes an immediate crash

      blocks: [3, 4, 10, 11, 12, 13, 14, 15, 16, 18]
      freqs: [3, 3, 2, 2, 2, 2, 2, 2, 2, 1]

Will allow the map to generate about half the time, with the custom 20x20 block being able to spawn.

Log file is as follows

Code: [Select]
[24-10-2022_20-19-20] [INFO] OpenXcom Version: Extended 7.0 (v2021-03-13)
[24-10-2022_20-19-20] [INFO] Platform: Windows 64 bit
[24-10-2022_20-19-20] [INFO] Data folder is:
[24-10-2022_20-19-20] [INFO] Data search is:
[24-10-2022_20-19-20] [INFO] - F:/Documents/OpenXcom/
[24-10-2022_20-19-20] [INFO] - C:/Users/Panzerschlag/Desktop/Open XCOM Extended/
[24-10-2022_20-19-20] [INFO] User folder is: F:/Documents/OpenXcom/
[24-10-2022_20-19-20] [INFO] Config folder is: F:/Documents/OpenXcom/
[24-10-2022_20-19-20] [INFO] Options loaded successfully.
[24-10-2022_20-19-20] [INFO] SDL initialized successfully.
[24-10-2022_20-19-21] [INFO] SDL_mixer initialized successfully.
[24-10-2022_20-19-21] [INFO] Attempted locale:
[24-10-2022_20-19-21] [INFO] Detected locale: C
[24-10-2022_20-19-21] [INFO] Attempting to set display to 1920x1080x32...
[24-10-2022_20-19-21] [INFO] Display set to 1920x1080x32.
[24-10-2022_20-19-21] [INFO] Loading data...
[24-10-2022_20-19-21] [INFO] Scanning standard mods in ''...
[24-10-2022_20-19-21] [ERROR] Invalid standard mod 'UFO New Millennium', skipping.
[24-10-2022_20-19-21] [INFO] Scanning user mods in 'F:/Documents/OpenXcom/'...
[24-10-2022_20-19-21] [INFO] Active mods:
[24-10-2022_20-19-21] [INFO] - xcom1 v1.0
[24-10-2022_20-19-21] [INFO] - UFOextender_Gun_Melee v1.0
[24-10-2022_20-19-21] [INFO] - UFOextender_Psionic_Line_Of_Fire v1.0
[24-10-2022_20-19-21] [INFO] - XcomUtil_High_Explosive_Damage v1.0
[24-10-2022_20-19-21] [INFO] - UFO New Millennium v0.01
[24-10-2022_20-19-21] [INFO] Loading begins...
[24-10-2022_20-19-21] [INFO] Pre-loading rulesets...
[24-10-2022_20-19-21] [INFO] Loading vanilla resources...
[24-10-2022_20-19-21] [INFO] Loading rulesets...
[24-10-2022_20-19-22] [INFO] Loading rulesets done.
[24-10-2022_20-19-22] [INFO] Loading ended.
[24-10-2022_20-19-22] [INFO] Loading fonts... Font.dat
[24-10-2022_20-19-22] [INFO] Lazy loading: 1
[24-10-2022_20-19-22] [INFO] Loading custom palettes from ruleset...
[24-10-2022_20-19-22] [INFO] Making palette backups...
[24-10-2022_20-19-22] [INFO] Data loaded successfully.
[24-10-2022_20-19-22] [INFO] Loading language...
[24-10-2022_20-19-22] [INFO] Language loaded successfully.
[24-10-2022_20-19-22] [INFO] OpenXcom started successfully!
[24-10-2022_20-19-22] [INFO] Playing flx, 320x200, 890 frames
[24-10-2022_20-19-23] [INFO] SDL_mixer initialized successfully.
[24-10-2022_20-21-25] [FATAL] A fatal error has occurred: Map failed to fully generate.
[24-10-2022_20-21-25] [FATAL] 0x5b6d50 OpenXcom::CrossPlatform::stackTrace(void*)
[24-10-2022_20-21-25] [FATAL] 0x5b7bc0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[24-10-2022_20-21-25] [FATAL] 0x41c880 exceptionLogger()
[24-10-2022_20-21-25] [FATAL] 0xba0b80 MPEGaction::MPEGaction()
[24-10-2022_20-21-25] [FATAL] 0xdabe50 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[24-10-2022_20-21-25] [FATAL] 0xdb1b10 std::__detail::_Compiler<std::__cxx11::regex_traits<char> >::_M_expression_term<true, true>(std::pair<bool, char>&, std::__detail::_BracketMatcher<std::__cxx11::regex_traits<char>, true, true>&)::{lambda(char)#1}::operator()(char) const
[24-10-2022_20-21-25] [FATAL] 0x50a060 OpenXcom::BattlescapeGenerator::generateMap(std::vector<OpenXcom::MapScript*, std::allocator<OpenXcom::MapScript*> > const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[24-10-2022_20-21-25] [FATAL] 0x50e990 OpenXcom::BattlescapeGenerator::run()
[24-10-2022_20-21-25] [FATAL] 0x7347d0 OpenXcom::NewBattleState::btnOkClick(OpenXcom::Action*)
[24-10-2022_20-21-25] [FATAL] 0x5d3850 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[24-10-2022_20-21-25] [FATAL] 0x68d2e0 OpenXcom::State::handle(OpenXcom::Action*)
[24-10-2022_20-21-25] [FATAL] 0x5cef20 OpenXcom::Game::run()
[24-10-2022_20-21-25] [FATAL] 0x41c950 SDL_main
[24-10-2022_20-21-25] [FATAL] 0x9bbec0 console_main
[24-10-2022_20-21-25] [FATAL] 0x9bbfe0 WinMain
[24-10-2022_20-21-25] [FATAL] ??
[24-10-2022_20-21-25] [FATAL] ??
[24-10-2022_20-21-25] [FATAL] 0x7fffa35f7020 BaseThreadInitThunk
[24-10-2022_20-21-25] [FATAL] 0x7fffa4382680 RtlUserThreadStart
[24-10-2022_20-21-33] [FATAL] OpenXcom has crashed: Map failed to fully generate.

5
I looked around and didn't think this had been implemented. Would it be possible to add in a variable that targets specific body parts on the medical interface? This would be used for instance in the case of using a tourniquet on a limb and not being able to apply it to the chest or neck. If not possible to pick limbs for use would it be possible to add in a variable that puts the targeted limbs out of screen?

6
Resources / Selected tracks from my music portfolio
« on: January 28, 2019, 12:43:34 am »
Hello all, I used to make music pretty regularly and I used the music from the original X-COM to learn bits of music theory and how to interface with FL Studios back in the day before I launched my (short lived) music career. I have some selected tracks available on my Soundcloud account  that were inspired by the X-COM series, they are titled "The Siege", "Space" and "The Battle against the Unknown".

They can all be found here:
https://soundcloud.com/grim_wizard

Feel free to use them in your mod, please credit "DJ Panzerschlag" if you do though.

7
Offtopic / Re: Introduce yourself
« on: January 14, 2019, 04:59:40 am »
Hello, I'm Panzerschlag. I grew up playing this game, and it was one of the first games I can ever remember playing as a child; I was excited when I found that this project was completed as I stumbled across it shortly after its inception. I have modding experience with a number of other games, primarily with German to English translation, music, level design, and graphics design in the Emergency game series. I also have a bit of programming know how, but only enough to be dangerous. I have quite the project that I am already underway with, and I'm always open to lend a hand with anyone else that needs modding help!

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