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Messages - Johnny_exe

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The X-Com Files / Re: The X-Com Files - 2.3: Rise of The Cultists
« on: February 21, 2022, 03:04:01 pm »
1. From random events, osiron crates, alien bases.
2. You can use up to 4 crafts in dogfight.


Oh got it thanx.

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The X-Com Files / Re: The X-Com Files - 2.3: Rise of The Cultists
« on: February 21, 2022, 12:50:25 pm »
Hello there good people o/
Been awile since last time playing this gem (updated from 0.9.9e to 2.3 two days ago)
Have some questions:
1. Where you get Alenium Shards?
2. Why air combat become so hard - my avenger barely can take down medium ufo with blaster rockets and plasma rays. Or is it just me?
3. Why hover tanks have no night vision built in? :D

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The X-Com Files / Re: The X-Com Files - 0.9.7: Altered States
« on: December 10, 2018, 09:37:47 pm »
It's an item recovered after you capture a Snapping Turtle. It has no use yet. :)

oh okay, will be waiting than x)

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The X-Com Files / Re: The X-Com Files - 0.9.7: Altered States
« on: December 10, 2018, 06:55:27 pm »
Hello there good people.

Comrade Solarius Scorch can you tell please what is "Snapping turtle construction" and how to use it:?

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 07, 2018, 12:38:18 pm »
Very little aqua plastics indeed, after capturing an intact USO.


Confirm that too, only 2 aquaplastics from Intact USO. More aquaplastics (about 30) is captured only from further missions.

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The X-Com Files / Re: The X-Com Files - 0.9.7: Altered States
« on: December 07, 2018, 12:35:22 pm »
Hello there! Is it intended that Viper travels as far as mudranger? 250 away from base, so short distance T.T

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 05, 2018, 04:41:39 am »
Can you check the unarmed attack(s) on hybrids? Still playing on 0.9.6, but i can only get my hybrids to panic units when they wear exosuits. Clicking on the empty slots does nothing. Sorry in advance if this has already been fixed in 0.9.7.

EDIT:
Was testing this using the quick battle option. Looks like hybrids can't use unarmed attacks when they have no psi-skill stat. The two other ones that have a "discoverd" psi skill can attack normally.

It's because hybrids melee attack damage based on their psi-skill if i remember the UFOpedia entry right

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The X-Com Files / Re: The X-Com Files - 0.9.7: Altered States
« on: December 03, 2018, 09:18:28 pm »
Hello there! Is there any way by chance to build X-Com Virtualized Headquarters over the normal one?

And how to manufacture Viper:?

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