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« on: November 13, 2018, 07:37:58 am »
Hi all,
I'm new but have been an X-Com fan for a long time, from the old XcomUFO and Strategy Core websites but rarely post. I've been playing this mod with OpenXcomEx at Superhuman and encountered some bugs or weird behavior:
1) Wall Bug - There is map bug in that the left most alien is trapped in that space unless I shoot the wall. See the picture and save file to check. I moved one of the Agents to the wall I had to shoot to gain access into that area. AFAIK, there is no way to simply walk in there.
2) Save15 - When using TASER PISTOL, there is an AIM bug? If i walk towards an enemy, i have to be already facing him to AIM and shoot at him correctly. If he is off my actual line of site and I click AIM on him, the player would turn around but off by about 45 degrees and mostly miss.
I am using the Oct 28 branch of OXE and the current mod linked in the downloads post. The only other mods I am using are the PSX Sound FX, UFOCF Soundtrack and the updated Geoscape icons from the mod forums.
Appreciate looking into this and keep up the great work.
Make X-Com Great Again!