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The X-Com Files / Re: Level difficulty - what do they do exactly
« on: October 14, 2018, 02:01:30 am »
Thanks for the info
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It's your first game and you're playing Superhuman? Are you insane or what?
Even I don't play on Superhuman.
It's up to you, but don't expect any sympathy.
Basic exp grain have minimum 33% chance, but script can reduce it to 1%
Just curious, what would you do with the experience formula if you could?
This is what you can do to change experience gain rates: New experience award system / accuracy training system
You can reduce experience gain rates by selecting a lower value, for example experienceTrainingMode: 6 trains firing accuracy only 1/3 of the time. You can't increase an individual attribute's training rate above 1, but you can train faster by applying multiple attributes. For example, experienceTrainingMode: 14 trains both firing accuracy and reactions.
As you probably figured out by reading Meridian's thread, this only affects experience gained by hitting hostile targets with weapons. If you want extra training in addition to this, you can implement a training facility into your mod, which can have any training rate you like.
Another way to alter the rate of training is to change all of the attributes. You can cut all training in half by doubling every attribute except psi strength. You can double the rate of training by halving all attributes except psi strength. You can change psi strength as well, but you'll need to understand that doubling psi strength and doubling psi skill quadruples psi offense power while increasing psi defense to slightly more than double.
Let me know if you want an in-depth tutorial for how to do this.