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Messages - Zain

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The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: September 11, 2018, 02:42:06 pm »
Have you interrogated a live Deep One? It's required to unlock the underwater arc. Before you end Church of Dagon, you can capture them during "Soul Harvest"/"DAGON ATTACKS VILLAGE!" mission (maybe some others too). With the church terminated they still appear in occasional "Deep Ones Rituals"/"DEEP ONES ATTACK!" mission. You need an Alien Containment to keep them alive. To build a containment, you need a chain of researches that starts with Deep One or Sectoid corpse.

Personally, I'm unsatisfied with the underwater arc so far. It's too short and too straightforward. There's no underwater bases (which I find an improvement) and you don't keep any subs at your bases -- you borrow them for each mission.

However, it's not finished yet. Tasoth factory and Atlantis temple are no longer the end.

Ah, I took down the church before even unlocking the alien containment, I was enjoying stumbling onto the tech trees too much to consciously unlock it.

Don't get me wrong, there are some things of TFTD that I absolutely detest (enemy pixel hunting in large maps, multi-staged missions) but the gear/underwater missions/music/enemy variety was really nice and interesting, I would love it if the mod absorbed as much of that as possible.

As a side note, I absolutely love the enemies surrendering feature. I had PTSD playing the osiris cruiseline hijack mission but thankfully the mission ends after you get the majority of the enemies down so it doesn't turn into a pixel hunt fest.

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The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: September 10, 2018, 04:53:35 pm »
Having lots of fun with this mod! Thank you! Just discovered this last week...in fact it's my first xcom mod.

My playstyle has been playing on very easy, with some soft savescumming (basically loading if I fail a mission, saving if I can complete it regardless of losses).

I am 20 months in, I've terminated Exalt, Dagon, Black Lotus and working on the Red Dawn HQ at the moment...I've seen some hybrid/magmas and one alien party, haven't seen any landings yet. Haven't done any underwater things yet, I remember the Church of Dagon and Messengers of Dagon being related to underwater stuff but it never seems to have materialised.

I really love the gameplay variety between all the factions, you also really nailed investigation/lore building aspects...I'm constantly pulled with how the story and gameplay evolves as I research things.

I have almost no complaints, and I'm looking forward to seeing how the alien game has changed.

If I were to sum up some of the things I would really like to see being adjusted, it would be:

-Inventory Adjustments

I LOVE the massive weapon variety, but I feel like I've been using BlackOps Pistols for the whole game due to their fantastic damage/TUcost/accuracy/weight.

-More prominent underwater content

The thing that excited me the most about this mod was how it felt like it was fusing XCOM EU and TFTD, and while I've seen tons of assets being used from TFTD I feel like that expectation wasn't quite met. Submarine tech, underwater weapons, underwater zones, etc. I've read there is some underwater content, but after 20+ months all I've seen is some surface tilesets and some enemies. I would love to at least have some base facilities that focus on underwater content, or maybe building a base that focuses on that specifically.

Can't wait for 1.0!


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