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The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: September 11, 2018, 02:42:06 pm »Have you interrogated a live Deep One? It's required to unlock the underwater arc. Before you end Church of Dagon, you can capture them during "Soul Harvest"/"DAGON ATTACKS VILLAGE!" mission (maybe some others too). With the church terminated they still appear in occasional "Deep Ones Rituals"/"DEEP ONES ATTACK!" mission. You need an Alien Containment to keep them alive. To build a containment, you need a chain of researches that starts with Deep One or Sectoid corpse.
Personally, I'm unsatisfied with the underwater arc so far. It's too short and too straightforward. There's no underwater bases (which I find an improvement) and you don't keep any subs at your bases -- you borrow them for each mission.
However, it's not finished yet. Tasoth factory and Atlantis temple are no longer the end.
Ah, I took down the church before even unlocking the alien containment, I was enjoying stumbling onto the tech trees too much to consciously unlock it.
Don't get me wrong, there are some things of TFTD that I absolutely detest (enemy pixel hunting in large maps, multi-staged missions) but the gear/underwater missions/music/enemy variety was really nice and interesting, I would love it if the mod absorbed as much of that as possible.
As a side note, I absolutely love the enemies surrendering feature. I had PTSD playing the osiris cruiseline hijack mission but thankfully the mission ends after you get the majority of the enemies down so it doesn't turn into a pixel hunt fest.