Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - deltatree4

Pages: [1]
1
Released Mods / Re: Help to find a mod: Logistics
« on: December 31, 2018, 03:25:40 pm »
Nope, probably I had caused some bugs when I upgrade my last version of the the mod.

2
Released Mods / Re: Help to find a mod: Logistics
« on: December 31, 2018, 12:08:05 pm »
I can't find the option, I will put more effort! If somebody want give suggestion it would be appreciated!

3
Released Mods / Help to find a mod: Logistics
« on: December 31, 2018, 11:09:02 am »
Hi everyone, I'm looking for a mod which gaves you the ability to transfer the mission loot in the debriefing screen to another base.(Compatible with X-com files)

4
The X-Com Files / Re: The X-Com Files - 0.9.5: Burn The Village Down
« on: October 03, 2018, 02:58:25 pm »
I'm sorry, I'll be more precise.

I know that the mobile bases are not possible, what I suggested was an aircraft like the "AWACS" (with a wider radar range and more fuel), which is able to intervene in missions with a small equipe of soldiers. Due the fact that land  a beast like that plane would be ridicolous on a farm I suggested instead to use the sprite of an HELICOPTER (sorry my mother tongue is  not english and I wrote wrong due a mistake with my language) just to mantain a right approach with reality( they land and immediately take the HElicopter to reach the mission).

Finally I think it would be good to give at least one weapon slot to the Plane, just for  self-defence.

Best regard

keep up with the good work!

5
The X-Com Files / Re: The X-Com Files - 0.9.5: Burn The Village Down
« on: October 02, 2018, 09:32:08 pm »
Hi, I've got a vehicle idea:
A mobile base like the "PALADIN" of Splinter Cell Blacklist. it should carry only six operators. Basically it should be the next tier of AWACS but this time is capable to intervene in operation thanks to an elicopter witch carry inside( basically in  the  battle you spawn with an elicopter).
I don't know if countermeasure will be balanced (like a weapon to be able to defend itself).

6
The X-Com Files / Re: The X-Com Files - 0.9.5: Burn The Village Down
« on: September 28, 2018, 02:36:31 pm »
Hi, I've got some new ideas.

Mission type:
< Ambassy (Assault or cover operation)>: Hybrids got the order to partecipate  at social event (party) inside an ambassy to try to convince ( corrupt, intimidate ecc.) High rank political figure.

The map could be the same of the Asylium (the one with ghost) but with civilian.

<Convoy extraction (Assault or covert)>: In this mission you have to extract a Vip from a building due the fact alien or cults had the brilliant idea to kill him.
The object: eliminate All the treat or stun and drag the VIP to the extraction

It require a Special Vehicle :  A convoy made by civilian cars (covert) or Humvees( Assault)
basically 3 vehicles were our agent spawn.

Last idea is the concept of another veichle: A mobile base like the "PALADIN" of Splinter Cell Blacklist. it should carry only six operators. Basically it should be the next tier of AWACS but this time is capable to intervene in operation thanks to an elicopter witch carry inside( basically in  the  battle you spawn with an elicopter).
I don't know if countermeasure will be balanced (like a weapon to be able to defend itself).

Sorry I'am a BIG dreamer ::)

keep up with the good work.

7
The X-Com Files / Re: The X-Com Files - 0.9.5: Burn The Village Down
« on: September 27, 2018, 11:37:30 am »
Hi I want to tell you again that this mod is fantastic.

I've got an idea that i want to share with you: support radios.

You can use it to call different types of things:

1)weapon support( mortar, napalm strike , air strike ecc)

2)Support team( Spawn allied squad like the council gather)

3)Item drop (like medikit)

Basically you have this radio which you can load with a different comunication "card" (each use a different type of support) and use it like some kind of blaster launcher witch spawn from above and  have only one pin point signal.

After the end of the mission you will have in your inventory some kind of recipe (expensive)  witch you have to sell because it occupy a lot of space.

I don't know if it is possible but I want it share my idea with you.

8
The X-Com Files / Re: The X-Com Files - 0.9.5: Burn The Village Down
« on: September 22, 2018, 02:25:20 pm »
Hi me again, I've got some mission idea:

1)Hostage rescue: The cult of apocalypse took some hostages  inside a building to sacrifice in front of people( i.e Tv station map)
Note: hostage should be stunned (to be easy to carry out for extraction) and easy to recognise (yellow suits, eyes bandage and hands tied).
the mission must have a timer of 20-25 turns.

2)Bomb defuse mission: You have limited time for defuse (i.e. like unprime a granade)  a bomb located in a specific and easy to recognise place. The bomb must be a unique sprite.

3) Oil platform (offshore) siege and more boat assault. ( They do that just for terrorism and procure founds for the cult).

4)A combination of previous mission.

If this is undoable I apologise for my incompetence on this field.
 

9
The X-Com Files / Re: The X-Com Files - 0.9.5: Burn The Village Down
« on: September 20, 2018, 06:39:13 pm »
The new update is great but I think  we need more equipment for breacing walls: like Breacing charge or some kind of hammer. Holigan tools might do the trick maybe with the size of the fire extinguisher. I'am telling you this because in some maps (i.e. sewer) it is really unpleasent to waste ammo on a wall.

Do you think that would be too much difficult or unbalenced to have some Night Vision googles (or even Thermal or Both ::)) for our troops?Yes I know we have NV in Bio armor but it will be good to have the option to  be more versatile with other armor suit.

Thanks for the time you are spendig with this mod. I' am loving it.

10
Help / Re: Noob Mod creator
« on: September 19, 2018, 02:06:26 pm »
Thanks for the comment!! I would like create initially  equipment such as armor and weapon

11
Help / Noob Mod creator
« on: September 16, 2018, 02:18:37 am »
Hi, I'am new in this forum, but I'am a huge fan of OPENXCOM. I was wondering how create new contenent from scratch.

Like for example how design and code new objects. If someone would be so kind to give me some advice that would be nice.

Thanks

12
The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: September 08, 2018, 03:29:09 pm »
Hi I love your mod and i would like to suggest you a type of mission:  "Sneaky INFILTRATION", basically you have to infiltrate to a civilian complex to steal data(or else, even kidnap someone) . No deadly weapons allowed, it focus much more on stealth, it would be interesting to have more equipment to allow you to succeed (armor to improve stealth but debuff other parameters, for balance.)

keep up with the good work.

Pages: [1]