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Suggestions / Re: UFO and TFTD in the single sequential campaign
« on: August 27, 2018, 12:18:56 am »
Apologies for the necropost, but I'm new here and didn't feel what I had to say warranted a new thread...
Firstly, a big thanks to everyone involved in making OpenXcom - I've been a fan of these games since they came out and consider them unmatched to this day in terms of strategy, atmosphere and difficulty. It's truly awesome to still be able to enjoy them today, cleanly rewritten and free of bugs - under Linux - and with lots of little enhancements. Nice work guys!
But I primarily registered here to reply to this thread, because as I've immersed myself yet again in the complex and challenging task of saving the earth from its benthic bane (yes, I'm on the nightlies - quite literally too), I cannot get it out of my head how insanely great it would be if both games could be combined into a new, third game, which included both land and sea X-Com bases and alien colonies, and all the different terrains, aliens and mission types provided. Personally, I couldn't care less about keeping the original timeline - in fact it would probably make more sense if it was positioned as a continuation of the storyline, or even a (partial) rewrite(!)*. Ruleset/AI would be TFTD. Weapons, craft and equipment included only where appropriate, and modified when appropriate. Troops dedicated to land or sea, but land/sea capability of weapons and craft adjusted (e.g. the Barracuda should be able to engage over land as well). Technology trees merged as far as possible (and sensible)**. Perhaps an entirely new endgame tree. Anything that doesn't fit, doesn't work, or creates too much complication: dropped*.
It's been said in this thread that this is the "holy grail" of OpenXcom, and that it is a topic often discussed in these forums, yet my search attempts only turned up this one remotely relevant discussion in the past year. If we all want it so bad, what efforts are going into making it happen? If none, what are the show-stoppers?
Etaoin
*) It's not gospel you know.
**) This sounds to me as the single most difficult task here?
P.S. Radical thought: no more throwing of things under water!
Firstly, a big thanks to everyone involved in making OpenXcom - I've been a fan of these games since they came out and consider them unmatched to this day in terms of strategy, atmosphere and difficulty. It's truly awesome to still be able to enjoy them today, cleanly rewritten and free of bugs - under Linux - and with lots of little enhancements. Nice work guys!
But I primarily registered here to reply to this thread, because as I've immersed myself yet again in the complex and challenging task of saving the earth from its benthic bane (yes, I'm on the nightlies - quite literally too), I cannot get it out of my head how insanely great it would be if both games could be combined into a new, third game, which included both land and sea X-Com bases and alien colonies, and all the different terrains, aliens and mission types provided. Personally, I couldn't care less about keeping the original timeline - in fact it would probably make more sense if it was positioned as a continuation of the storyline, or even a (partial) rewrite(!)*. Ruleset/AI would be TFTD. Weapons, craft and equipment included only where appropriate, and modified when appropriate. Troops dedicated to land or sea, but land/sea capability of weapons and craft adjusted (e.g. the Barracuda should be able to engage over land as well). Technology trees merged as far as possible (and sensible)**. Perhaps an entirely new endgame tree. Anything that doesn't fit, doesn't work, or creates too much complication: dropped*.
It's been said in this thread that this is the "holy grail" of OpenXcom, and that it is a topic often discussed in these forums, yet my search attempts only turned up this one remotely relevant discussion in the past year. If we all want it so bad, what efforts are going into making it happen? If none, what are the show-stoppers?
Etaoin
*) It's not gospel you know.
**) This sounds to me as the single most difficult task here?
P.S. Radical thought: no more throwing of things under water!