After the success of the Base Assault, I was ready to take February relatively easy. A few missions, lots of research, aim to clean up a manor. The game had other plans.
To open: Hell's Kitchen now has 140+ alloys in its storehouse, and two workshops. It's a little short on Engineers for those workshops, but that's only because when I built the second workshop I didn't have enough living space. Another quarters is under construction. I need advice on what to do with all these alloys. A few more vests for HQ is likely in order, but I've got other options as well, including the Raven, the Skymarshall, various HWPs, and (right around the corner) Personal Armor.
Asylum Apparitions went about as smoothly as it could have. The last ghost took some time to track down, but it's not a particularly dangerous mission if you're well equipped, which I was. Missaoui brought a flame glove which proved very powerful. I've kept one in the back of the land rover for further use.
Following that I got my first hybrid purge, the mission description of which made me question whether or not we were the baddies. The hybrids were not too difficult to deal with. Star Trek uniforms, alien drones (I've now got Flying Drones again, yay!), I managed a couple captures, both a worker and supervisor. Had some rough wounds from a gas grenade that one was carrying, but no KIAs.
Strange Life Forms were mostly run-of-the-mill this month, but I did finally get a Bullfrog. I like the way bullfrogs move, it's a fun little animation. Also had a couple standard Zombie Shoots.
Red Dawn was terminated February 8th, and Natasha Morozova's dossier was extracted at the same time. Now to wait for the mission to pop. I got a T'Leth Embassy the same day, a mission I was hesitant to approach due to the prospect of Aquatoids vs barely armed agents. Somehow I managed it though. The Aquatoid showed its face early, missed its first attack, and then we killed it with bullets. Ideally would have captured but that didn't happen this time around. Took out the Deep Ones and managed to capture the Sorcerer. Overall a clean first mission underwater. I really love the artstyle of TFTD and felt right and home in the environment, though also pretty terrified. This mission netted our first batch of Aqua Plastics, a major development!
On the 10th I had a UFO land in Canada after I had sent my Jet out to take a look at (wasn't likely to shoot it down given the size, just wanted a peek at what the Ayys were up to). Seeing the landing I scraped together a squad (wounds from the Hybrids and Red Dawn were still lingering), and went out to investigate. My jet got there first and I discovered that you can in fact land jets now. That's pretty cool, but I wasn't prepared for it so the mission got lost and the UFO flew away. Likely for the best.
Sea Monster hunt spawned. It ended up being a Hallucinoid. Again scary but managed the kill.
A little later I got a Syndicate Monster Lab. The bat turned out to be invaluable. Syndicate Security wasn't too bad to deal with, but narrow halls and limited visibility were a pain at times. Fought hard, cleared the upper halls, then was mildly surprised when most of the base just surrendered. Got a couple more scientists, a Security chief, and some Monsters inc. files.
Had a break for a few days during which Elerium got researched. One of the Syndicate goons also told us about Dr. Alpha. I got the "Hybrid Infiltrator" event on the 17th, then Aqua Plastics shortly thereafter. Sonic Weapons are now within reach.
There's a Hybrid Embassy in Australia. I'm not sure how early I need to take it down, but I know I can't leave it for too long. The remaining Cult Manors aren't too big of a deal at the moment, but I should probably put them on the to-do list as well.
20th of Feb I got the Cyberweb Portal. Fun mission, scored a couple Mysteks. Had a few close calls but Tritanium protects. Got 900k in salvage after deciding to sell off the Cyberweb weapons. I don't think I'm going to use any of them.
Hot off the heels of the Portal mission, the 21st was a
busy day. The M.A.G.M.A. Lab, a Deep One Attack, and an SLF all spawned more or less simultaneously. I dealt with the deep ones first. Nothing too complicated, right around 400 points. The SLF ended up being Zombies, well within the Landrover crew's capabilities.
M.A.G.M.A. Lab was fun, and very explosive. Saw a couple zombie variants I hadn't met before, had the bat fly recon to spot everything, lost a soldier to an infector that dropped in from nowhere, and blew up basically every explosion-prone object on the map.
Just as one soldier leaves us, another joins. Welcome Raddus, the Hybrid Oddball! Raddus was the very first Hybrid Worker we interrogated, and he's now joined the Kitsune's regular crew as its newest Junior Member. During the month of February he displayed the usual rookie traits of being very slow and a bad shot, but I have faith that he'll improve.
His Bravery is admittedly a little low. I plan to make him a medic once he has the STR to support that role.
The rest of the month was UFO Hell. First a night landing by a small craft. We went it, cleaned house, lost a senior agent (Mortar-man Jones) and killed all the aliens. No Captures, which was sad due to its slightly larger size, but we did secure 37 alloys.
Had a brief Cattle mutilation, then more UFO activity. This time a medium landing in Greenland. I sent the Kitsune, took one look at the three level craft, and left. The UFO took off, flew around for an hour or two then landed again. This time I actually went for it. Best decision so far this run I suspect. Håland got two kills as she stepped off the ramp and we only accelerated from there. Cleared the outside, then moved in under smoke to prep for breach.
The sectoids had a welcoming party. A cannister gun soldier with incendiary ammo. It burned a couple people, who ran off to the Kitune for the fire extinguisher while everyone else went inside. Entering the engine room, the dog, Boo-Boo, bit plasma and died, but was quickly avenged by Agent Habibi and his SMG. The other alien in the room was clobbered with a stun rod, and upon examination turned out to be an engineer. That alone would have made the mission a success in my eyes, but things got better. Using the motion tracker I detected the presence of an alien on the elevator outside. Senior Agent Atanasov made a daring Kukri Raid and was successful despite getting shot. Here he is getting patched up by Håland:
With the bat leading, the squad equipped stun rods and went up the elevators. The middle level was clear, and the top layer was a breeze. All three sectoids, including two leaders, were stunned, leading to a total of 5 live alien captures. In addition to this we scored over a hundred alloys and several weapons for research.
This mission happened on the 26th. Over the next 48 hours an additional 3 or 4 UFOs went into Greenland, including a large. Given the wounds on the medium I decided not to pursue these, but the amount of focus there is causing me some worry. What sorts of missions could they be performing? I assume research, but I can't be certain. Do alien bases have ship landings preceding their establishment? If so, what kinds? And is it even early enough for Alien Bases to generate?
I had planned to take out a manor this month, but it never happened. Finances are amazing right now, and I'm flush with alloys, though I'm sure that won't last long. I need guidance on what to spend alloys on (and what to save them up for.). I think another base would be a reasonable investment, though admittedly Psionics, and thus Psi Labs, are around the corner, and I should probably save up for those. My current weapons are having no trouble with Sectoid flesh, and even armored enemies are going down pretty quick.
Now to end things off, here's the score: