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Messages - Shawdawg

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40k / Re: 40k
« on: December 19, 2021, 08:25:45 pm »
I restarted and realized I made the error in shooting down all the enemies. If I waited till they landed, send drop pods in, I can get some adamntium and promethium every now and then and maybe not lose a lot of guys....maybe

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40k / Re: 40k
« on: December 17, 2021, 10:02:53 pm »
To some, this may sound like cheating the experience, but I also feel the Emperor/High Command wouldnt send just scouts to an outpost to defend a planet. Is there a way to modify so that when you get your armor delivered after choosing strategy, you get 4 (so more like a real squad) and after choosing a strategy, can you still learn the other armors? Cause two guys wearing Devastator armor in an 8 man tactical squad is common.

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40k / Re: 40k
« on: December 17, 2021, 04:44:53 am »
No problem, I understood you well. If you didnt know, most of, if not all of the music is from Warhammer 40k: Chaos Gate

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40k / Re: 40k
« on: December 16, 2021, 05:55:12 pm »
Thanks for the tips. I have been trying Tactical Marines and finding Chaos Bases near my own base at the start. Am I better off with the 2 armors they give me carrying heavy bolters loaded with AP and a bike then? Maybe a hidden servitor for heals and a few scouts? Do you recommend the Rosigma Mod? Also, I saw a post before saying chaos was supposed to be more towards April, so I thought something was wrong

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40k / Re: 40k
« on: December 15, 2021, 05:59:05 pm »
Hello, retried this mod yesterday and today and maybe I am doing something wrong, but it feels unbalanced. Tough is one thing, but in Jan, I am fighting Chaos Space Marines and Khorne Demons on my first terror missions. Any very small craft I shoot down doesnt survive to be salvaged. I am running Rosigma as well, and cultists arent much of an issue.

Is there something I need to do or setup, before missions to help my cause more? It feels like starting a game of Xcom and running into Mutons or Lobstermen as my first enemy

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: August 02, 2018, 08:55:37 am »
Something I'd like to see implemented at some time, since we have the cthulu monsters, the dark ones from doom, and the humanists, among others, why not implement either the Orks from Warhammer 40k (heck there is already a Kustom Handcannon) or Chaos.

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XPiratez / Re: Q about the gear items.
« on: August 02, 2018, 08:53:47 am »
I prefer more gear to less gear, what is the best armor overall for loadout and protection?

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XPiratez / Q about the gear items.
« on: August 01, 2018, 09:18:49 pm »
I know I read somewhere that a person who wants to wear a gear (such as the anti-acid coats, gas masks, or whatever) just go into your inventory.

My Q about this, is it supposed to limit the weapons you can carry? Cause the acid coat is too big for your backpack, so you put it in your hand, well that means the person carrying it is limited to 1 handed weapons. Am I missing something?

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