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Messages - Malekh

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 03, 2020, 11:07:10 am »
I love the idea... and also I came up with a gnome-only puzzle mission you need to complete to get access to this one. However, if someone submits some sort of cute tank that can be used as enemy in the proposed mission (chibi Sherman or really, whatever looks nice enough), that will drastically improve the chances of it happening :)

Glad you like it, penned down a bit of an adaption from it:

Mission Intro: Hey, one of our gnomes gave us an invite to an upcoming slumber-party (Or as she called it, Pantzu party). The gals are itching to go and have spent the last few days picking their best nightgarments (the gnomes insist on going fully armored though, I wonder why?). Time for party will be somewhere next month!

Outro text/Research debrief for whatever is found: So, umm... you know... , when the Gnome came up and asked "Wanna join our upcoming party? Pantzu...arr party is going to take place next month." So... I... kind of assumed that she was trying to blend in by using our jargon. However it seems that that "arr" had an entirely different meaning. I blame semantics and other voodoo. Anyway (add there the description of whats found/ how story progresses).

Participating units: Add gals in nightgrown armor to the list (Time for them to get the civilian experience - run around frantically, trying to find something to hide behind while munitions the size of their head are flying around). (also no weapons/explosives - the vehicles carry their own, munitions ok).


As for cute tanks, I know Epic 40k Final Liberation has a ton of imperial/Orky vehicle sprites that could be used as ideas/conversion basis (I think the bombard looks like something out of it, I might be off though).

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: November 17, 2020, 11:08:12 pm »
Throwing out a mission concept:

!Gnomes und Pantzu...err...!

Overview: Bunch of armored (read 'in Combat Units') Gnomes vs bunch of armored vehicles.

Mission Intro: (something along the lines of: ) Our Gnomes informed us of an upcoming slumber (or was it thunder?) party. They plan to get together with their peers and discuss about the superiority of their vehicle designs. Sounds awfully academical and boring so hardly anyone is interested in attending (The brainers, who were, seem to have an absolutely horrible hangover today and seem to have blacked out in random boxes around the hideout). Anyway, if we want we can send some Gals along, the Gnomes even offered to share some homemade beverages during the trip. Party time?

Participating units: Gnomes only, everyone else gets boxed/is not allowed in mission. (Non-piloted vehicles might be also allowed).

Armor: All piloted vehicles Gnomes can pilot (AC, (Hover) Tanks, Bombards, Gyros, Mechas and XEC's. Not sure about Mechas and XEC's - might be too powerful. Then again, I'm not suggesting the mission for big rewards, but rather for new and hopefully unique game-play feeling, so I don't really see a reason to limit them).

Enemies: (Hover) Tanks, AC's, Cyberdiscs and other similar 2x2 units

Vehicles: Basically anything that can carry at least 1 2x2 unit (heck, Zeppelins should love this mission).

Map: I mostly see the mission happening in large (empty) deserts or medium sized (cluttered with destructible stuff) urban/jungle/forest areas. or basically anything that gives easy access to 2x2 units.

Rewards: Nothing big, maybe some dolaro chips/booze/slaves or 'Gnomey' items.

Risks: Either minimal (assuming they use paint/chalk munitions and non-lethal lasers) - no units/vehicles lost in mission even if 'killed'/mission lost (the rewards should also be minimal -  mission mostly for fun). Or standard (you keep all killed bodies/wrecks in addition to some 'Prize' for the event - They are certainly crazy enough to use real munitions in their 'games'. Losses are also standard). Either way infamy gains should be zero or near-zero as they are a rather secretive bunch.

Tech: Obviously Recruiting Gnomes and either Tanks or AC's (maybe something more?)

(Occurring frequency: Once a year? Maybe twice, to celebrate some-sort of global Gnome birthday party or something?)

Will it enrich/advance the storyline? Not sure... could be nice background addition to Gnomes. Maybe I could/should write an accompanying  Gnome Tome/data entry about slumber/pantzu party?

Edit: Ooh... and would be kind of fitting if the background music could be an instrumental synthesizer version of Katyusha (or the refrain parts of it).

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XPiratez / Re: Bugs & Crash Reports
« on: February 07, 2019, 11:08:18 am »
Had the UBERGAL__3__CHAIN_F39 not found in assassin armor - quick way for the player to avoid it is to go to a gals inventory in equipment loadout screen in base (vessel - equipment - inventory) and hit m on the offending gal's screen - this allows you to change her apparance. Doesn't fix the bug, but at least dosen't crash the game each time I want to use my pirate queen.

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XPiratez / Re: Bugs & Crash Reports
« on: July 19, 2018, 11:39:25 am »
Awsome mod, thanks' and glories eternal to the developer (and all the little helpers)!

Anyways:

[FATAL]   OpenXcom has crashed: Map generator encountered an error: Unknown race: STR_SNAKEMAN_NONCOM defined in deployment: STR_LOC_CHURCH_OUTPOST_COLD

(The quickfixes from post 2444 didnt seem to fix this - I'm just skipping the mission for now, but you might want squish the bug anyways).

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