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Offtopic / Re: MIDI files player that sounds just like in game?
« on: September 08, 2024, 01:11:14 pm »
You can always mute the sound effects in OpenXcom, or turn off sound in DOSBox.
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* storage limit for recovered items - original was YES - it was limited and lost, right?All of these would be OFF in vanilla.
* live alien sale - I think it was allowed ofc, right? so, YES
* Sneaky AI???
* allow psi-capture was OFF?
* allow psi-strength improvement was.... ON?
* override line of fire was OFF?
In addition I think there were one more hurdle in UFO1 which can not be turned on - item limit was 80 right?This can be enabled via Mods.
This bring me to one question, I was reading this form and I realized it's been a couple of years now and many mods haven't been re-posted, is there any thoughts on uploading all the old mods, giving credit to the original authors and allowing them to take over the mod release if requested, and possibly going through and editing the latest versions released to align with the 2.0 format and do any beta testing to weed out crashes?This has been suggested a few times but people usually lose interest once they realize what a huge effort it is to update, test and republish all the mods.