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The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 13, 2018, 02:15:40 am »
What difficulty are you playing on?
I don't recall these missions being particularly challenging.
Since I did not know the full Mod changes or find a wiki I was playing on Beginner.
There is no relation at all between the game time and spawning cult missions. You can continue into 1999 as normal. Therefore your premise is entirely false.
I did continue through 1999. The lack being able to shoot down UFOs meant they kept the game spawned them in greater numbers and larger sizes. So by the time I gave up the playthrough it was September of 2000. At which point there was almost no Cult mission spawning. They were all crowded out with UFOs, hybrid and terror missions.
There is no need for that, and it wouldn't make much sense. Terminating one cult isn't really that hard with Promotion II equipment.
I think it is more a fact without a road map and knowledge of which cultists to capture and when it having to end a cult becomes a very large uphill battle.
FFS, there is no "time limit" or any silliness like that. Please stop spreading paranoia. You make X-Com Files look like some insanely hard SNES game, while in fact it's pretty forgiving. Unless you insist on winning every battle ever, then it becomes really hard, and rightly so.
It is the base game that causes the time limit.