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Messages - TriggeredSnake

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Troubleshooting / Does anyone else get screentearing in the battlescape?
« on: September 09, 2019, 05:26:02 pm »
It’s been an issue I’ve noticed since I first started playing OpenXCOM, using a Windows 7 PC and an ordinary 1080p monitor. When I replaced my monitor with a different ordinary 1080p monitor last year, it didn’t fix it. I tried running OpenXCOM on my CRT monitor, thinking it might be like Doom and target a weird value that doesn’t convert to 60fps easily due to the games’ age, but it didn’t fix it either, it lessened the screentearing but it still happened.

However, I noticed today that since I started playing with the absolutely beautiful CRT Filter OpenXCOM provides, I haven’t seen any tearing.

Is it perhaps due to a framerate imbalance due to the original games targeting an unusual value, which is resolved when OpenGL is enabled to activate the filters?

I don’t have any footage myself of the screentearing, but it is very obvious in the Lewis & Ben Save the World live-streams, especially the TFTD ones, if you need an example.

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Sorry if this is the wrong forum/section, I’m not sure if I’ve ever even made a post here so I don’t really know where to put things.

Basically, title. I love TFTD more than any other XCOM game and would love to design new terrain and maps for it as I think it’s style and look are beautiful, and I have some really good ideas.

I know Voultar has made some form of editor, but I don’t know much about it.

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I've heard some of the music through it, and it's so much better than through SoundBlaster 16, which is what my OpenXcom install uses, and I woild like to use it. I know I can configure DOSbox to use it, and I was wondering if OpenXcom could do it. (All I really want is to make the music sound like [https://www.youtube.com/watch?v=437gc1Ho8kw]this[/url], rather than [https://www.youtube.com/watch?v=LvChLmbvJXc]this[/url], and I think TiMidity would be able to do that, but if there's another way to do it I'll be happy to try that.)

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