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Messages - LytaRyta

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1
The X-Com Files / Re: APCs
« on: November 08, 2019, 12:17:15 am »
´´  ..tanks,   

..or any hellicopters, /milit.aircraft, too

2
The X-Com Files / Re: APCs
« on: November 08, 2019, 12:15:35 am »
^^  iagree,

it would be ideally, best done as it is in C & C,  where APC and infantry, (troops), individual soldiers are made and function quite realistically, - at base, troops , soldiers load into APC vehicles,  /tanks,  1 ~or more armored transporters, and/or tanks,  they drive soldiers just right on battlefield, (tactical map), where unload troopers, and then
but then ALSO these APCs, tanks actively drive and FIGHT on local, tactical battlefield.. (tactic.map)
~exactly as like in C & C

3
The X-Com Files / Re: Re: The X-Com Files - 1.0: Judgement Day
« on: November 07, 2019, 08:51:48 pm »
^^ nesca, coffe 8) :p

4
XPiratez / Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 07, 2019, 07:26:06 pm »
..so, let totaly clean the Earth, from various scum from (not only) outer space,
and let make settle the order,
and tide the garbage off

5
The X-Com Files / Re: Re: The X-Com Files - 1.0: Judgement Day
« on: November 07, 2019, 07:05:45 pm »
^^  couldnt´t be possible train them again beyond the stats´caps ?

6
XPiratez / Re: Bugs & Crash Reports
« on: November 07, 2019, 06:48:16 am »
from what program (editor) do you get such image ? (this bottom pic.)

(..and what exactly is it, any 3d graph of fps, frame per seconds, or such?
 

7
^^little 1idea:>

~~ all vehicles (not only cars and APCs) would be as actively playable, - driving and fighting in battles (on tactical map), - yes

.. - yep, ~ exactly like an APC´, carriers, and attack hellicopter also (in role of) as transporting units in C&C, Command and Conquer series


so, such land vehicles would be heavier armed with any bigger guns, and,/or rapid-fire (twin) cannons,  /some rockets, /missiles, /tank-flamenthrowers, etc..
(and any machineguns too, minimal ~12,7
or gatling, GAU';  ~~25~30mm


..if yu, the team got a APC,  / MBTank in garage, hangar, - why would not use it to its full potential, and possibilities? ?

8
The X-Com Files / Re: Re: The X-Com Files - 1.0: Judgement Day
« on: November 06, 2019, 07:39:04 am »
what is "readiness?

9
XPiratez / Re: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 06, 2019, 04:41:11 am »
:o what happnd to magus

10
the usually APCs ( "OT", or *BVP, Bojové Vozidlo Pechoty, ~ Infantry(?) Fighting Vehicle )

should have been, & should have these :



Armored (fighting) Transporter


- he definately WOULD have at LEAST (but better really 2)   1 mount'ed  weapon pods..  for lightier weapons,

( = ..up to ~~30 ~ 50 mm Melara, /Bushmasters, etc rapid-fire autocannon.. - as in automatic weapons ("turret") platform



en plus:


1x            12,7 ~ 16mm  heavy machine gun,   hard-mounted on pod

1 ~ 2 x     7,6  light machinegun,  mounted on flexible,  rotating, circle -turn-able pod



..and speed again:
top speed ~75 ~ 90 ( ~ max. ~100) mph (km/h)   would be more fitting for that armored troops carrier

travel, transport range:



Sources:>

Google:> Namer APC wiki
( Namer, & Eitan AFV )

https://en.wikipedia.org/wiki/Mowag_Piranha
https://en.wikipedia.org/wiki/Mowag_Piranha_V

https://en.wikipedia.org/wiki/Puma_(AFV)
https://en.wikipedia.org/wiki/Puma_(IFV)


11
The X-Com Files / Re: APCs
« on: November 06, 2019, 01:35:01 am »
@Marrik  agree,
iagree with all of yu, 

the usually APCs ( "OT", or *BVP, Bojové Vozidlo Pechoty, ~ Infantry(?) Fighting Vehicle )

should have been, & should have these :



Armored (fighting) Transporter


- he definately WOULD have at LEAST (but better really 2)   1 mount'ed  weapon pods..  for lightier weapons,

( = ..up to ~~30 ~ 50 mm Melara, /Bushmasters, etc rapid-fire autocannon.. - as in automatic weapons ("turret") platform



en plus:


1x            12,7 ~ 16mm  heavy machine gun,   hard-mounted on pod

1 ~ 2 x     7,6  light machinegun,  mounted on flexible,  rotating, circle -turn-able pod



..and speed again:
top speed ~75 ~ 90 ( ~ max. ~100) mph (km/h)   would be more fitting for that armored troops carrier

travel, transport range:

12
The X-Com Files / Re: Surfing mission gear list?
« on: November 06, 2019, 01:30:57 am »
^^  ~~

:o :D :D :DDD lôl

lôl you thCurse, you

:lôl ;D



..such Magnum, or ;375 Beretta,  in pants ;D

13
The X-Com Files / Re: Re: The X-Com Files - 1.0: Judgement Day
« on: November 05, 2019, 09:57:58 pm »
^^Michael Crighton would be surely quite excited, surprised, & very like´d with thats X-Com mods, such thriller´ish, and techno-dramatic!



..and Those "Catching Creatures" missions just remind me abit Witcher, (novel & game serie), too alike

14
The X-Com Files / Re: Re: The X-Com Files - 1.0: Judgement Day
« on: November 04, 2019, 11:44:04 pm »
i´m just catching such big green frog :D :p lôl

can,could she be stunned too ?   (i wouldn´t want to shoot, kill her yet)

15
The X-Com Files / Re: The X-Com Files - 1.0: Judgement Day
« on: November 04, 2019, 08:25:07 pm »
Oh yeah rat armor needs to happen XD
Or alloy teeth.
Rat power armor  ;D
With mounted laser  ;D ;D
Perhaps flying would be a bit much though.
(There´s just been a study where they taught rats to drive small electric cars...)

I have 4 pet rats and they´re always scurrying around, very fast and very trainable animals...
And you do *NOT* want to get bit, if they´re serious about it.
Perfect for a fast ambush or just mass overwhelming your enemies  ;)
Could post some pictures for ufopedia entries or dossiers, but I´m really not good at downsampling image size and color palette to make it fit. :/
(Also thats why i kinda dislike the animal missions with rats. Weird enough the enemy dogs don't really bother me. I´m a monster...  :'( )

Maybe as attack animation jumping to half body height would be fitting, since they actually do that. Also its weird that you just got killed by a rat biting your shoe...

haha :D lôl

here you go! :

https://www.idnes.cz/technet/veda/potkani-krysy-mysi-ridi.A191023_153010_veda_mla

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