3
« on: May 10, 2018, 05:45:29 pm »
this mod is a great mod but the one lingering issue with it for me is that the early game is too hard. so here is why:
weapons
harpoon is a tactical ammunition weapon where the alternate shoot types are useless. the explosive can kill you as so much stuff uses melee and the tranquilizer takes too many shots to put an enemy on the ground. also, it only gets one shot.
jetgun needs about 1 or 2 extra range and it would be fine.
the rifle thing needs to be able to hurt the polys
pistols need more range
terrane
the terrain creates problems because of the overpowered nature of xcom's enemies so creating some new map tilesets would be appreciated
craft
omg, the starter craft is awful 8 transport capacity, 1 weapon slot, almost what feels like no fuel which is a problem