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Messages - seeker

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Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: June 28, 2018, 05:18:28 pm »
here are some fixes for some of the broken game elements.
have not tested these directly yet should fix the crashes you would get from the files.

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Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: June 25, 2018, 09:58:17 pm »
my game crashed it said this

--- posts merged ---

I found that the  Warhammer missile and 60mm canon sprite was missing in the ufopeida
civilian class d is  broken

3
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.10)
« on: May 10, 2018, 05:45:29 pm »
this mod is a great mod but the one lingering issue with it for me is that the early game is too hard. so here is why:
weapons

harpoon is a tactical ammunition weapon where the alternate shoot types are useless. the explosive can kill you as so much stuff uses melee and the tranquilizer takes too many shots to put an enemy on the ground. also, it only gets one shot.

jetgun needs about 1 or 2 extra range and it would be fine.

the rifle thing needs to be able to hurt the polys

pistols need more range
   
terrane
the terrain creates problems because of the overpowered nature of xcom's enemies so creating some new map tilesets would be appreciated

craft
omg, the starter craft is awful 8 transport capacity, 1 weapon slot, almost what feels like no fuel which is a problem 


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