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Messages - ontherun

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1
XPiratez / Re: [MAIN] XPiratez - N11 22-Mar-2025
« on: March 27, 2025, 03:41:10 pm »

add new kit? Field guns.
Early game 2x2 units gals can use. High firepower but low mobility (TU = 50?). Big guns that gals may already have access to but reconfigured.
The bandits already have the 25mm.
2x2 wheeled pirate cannon. Alternate to the hand held cannon but much higher fire rate and reload.
Volley gun. 4x pirate cannon with 1 or 4 shot option.
Same idea with MGs, grenade launchers, rockets, and mortars.

The cannon volley gun sounds like it would be an absolute riot once it's loaded with special cannonballs. One acid cannonball is ded killy, so obviously more would be even killyer right? Maybe two cannons, one in each 'hand' slot, so you could follow up one special cannonball with another?

a 2x2 wheeled pirate cannon might be used by the males on their patch, while a volley gun might be added as a gal-only unit, since wuld be rather heavy to move and smewhat slow to operate, in fact might require lots os TUs..

The 25mm field gun sounds like it would end up as "Armored Car but worse" and I can't see it being that great on the battlescape. Might be a good fit for Male Touch, but I'd still rather just have an actual A-Car. Rather, for the lowtech 2x2 heavy weapons platform niche, something like the ratman reaper cavalry might be fun. Get a Reaper Cav, swap the rotogun for a 25mm autocannon, put a Lok'Naar (peasant? slave? gal?) on top, and there you go. Heck, just get the Gal Hyena Rider and give her a cannon.

a hyena might not bear the weight of a cannon, i'd suggest to use it on tamed reapers since these appear to be more strong (?)

2
XPiratez / Re: A thread for little questions
« on: March 26, 2025, 09:27:12 am »
Just wondering, maybe it is late for that question but i have always been slow in learning thingh...anyway as for dogfight, usin laser craft weapons seems have no effect on heavy shielded craft, there is an alternative aside missiles? I'd have to use piercing alike stuf like craft harpoons, naval guns, gauss cannons, ramjet cannons and so on? Also divebomb are likely to have some effect?

edit: emh...

3
XPiratez / Re: New player, overwhelmed
« on: March 25, 2025, 02:31:27 pm »
Of course research is only a part of the strategy, but battles are such a broad topic that it doesn't make much sense to even start covering it. Everyone plays differently anyway.

As for battlescape, personally igot some gals with long ranged wepaons, some with heavy weapons, and some with melee/short rang ones, kinda "pike and shot" tactic, it seems to work fine, at leas t in early and midgame, i never progressed too far  :'(

4
XPiratez / Re: [MAIN] XPiratez - N11 22-Mar-2025
« on: March 25, 2025, 12:55:52 pm »
Silencers not only make the sound of the shot quieter, but also remove the muzzle flash.

The way I see it, regular weapons should immediately spot an invisible unit for snipers, regardless of the damage done. The unit remains hidden if it fires a weapon with a silencer, a crossbow, a bow, a pistol with darts, and so on.

But such a change is not a five-minute fix. It will take a long time to think about how to change the balance.

well it is a bit more realistic indeed, maybe in the nex major update(O series?) i wish it gonna be implemented  :P

edit: missing "t"

5
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: March 25, 2025, 12:54:37 pm »
N11 has been dropped and to celebrate i have strarted brand new games (diff: blackbeard) in eurasian autonomy and latin empire.

I realy like the new "wasteland trouble" misison, should be more of such kind (withou necessailry leading to new recruits) but i did not realized that half-uber in the map werw mine to command, doh!  ;D

6
XPiratez / Re: [MAIN] XPiratez - N11 22-Mar-2025
« on: March 25, 2025, 11:41:54 am »
v.N11
[...]
- Cannons & Cannoballs easier to make, the latter buyable now
[...]

A nameless update, the first one i remember ever(?) but might why (piratin) cannons cannot be bought too? It is ancient technology so i don't see any downside, maybe a minor patch will follow to allow? Also i think ol' rifle should gain the feature of being bayonnetable, as hoped for here  :P

7
XPiratez / Re: Bugs & Crash Reports
« on: March 25, 2025, 09:13:35 am »
The craft RACER has
    weaponStrings: [STR_CRAFT_WEAPON_FIXED, STR_CRAFT_WEAPON_GROUND_TWO, STR_CRAFT_SYS_GTX]
but then it has
    weaponTypes: [[5],[5]]
So 3 weapon strings, but only 2 weapon slots (neither of which is GEAR SYS). Are the strings wrong, or is the GEAR SYS weapon slot missing?

In VES_CRASHPLANE you can fly in through the side walls on the right side.

SEK-SCOUT generates 1 Plastasteel on every mission. Is this intended?

Hoefully it might got fixed in the N11 (relased 22 march 2025). might someone confirm?

In the meantime, fired up N11 and got a missing string in research related to "STR_TECH_BASE_DONE. See 'shot attached

8
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 24, 2025, 12:50:11 am »
Ubers are considered "strong", which is why you can't easily recruit them, unless you take the Gals Are Superior path. That's why it doesn't make sense that Ogres, which are even stronger, can be so easily recruited. In other words, I wanna see Ogres nerfed both in their stats, and in how easy it is to obtain them. Pretty much every playthrough I see, people end up with half of their crew being just ogres.

Ogres are stronger but are somewhat slow; in fact they have not much TUs even the trained/experienced ones, so i think it is fine as it is now, considered also their stats cap, i only used ti have a single ogre in my whole crew (!!!)

9
Resources / Re: image editors / graphics programs
« on: March 18, 2025, 02:44:52 pm »
bad list:
The GIMP https://www.gimp.org/ but also as a portable app
 - while it is a brilliant image editor, it will screw up your indexed palette. I've been there several times now, and it's inevitable.

paint.NET https://www.getpaint.net/index.html
 - another very good image manipulator, free for use, unfortunately it will "optimize" the palette, removing necessary unused colors. not good for openxcom.

GIMP 3.0 was relased a couple of days ago, it seems now supports more palettes, anyone has tryed it wiht .pal ones? (used in opencom)

Paint net is currently on on 5.1.6, again, has anyone tryed it too?

Edit: there is also Pix2d, here: https://pix2d.com/

10
XPiratez / Re: Why no backpacks?
« on: March 18, 2025, 02:33:07 pm »
TL;DR: My gals may be strong, but their clothes have no pockets. Does it really have to be that way?

The early piratey uniforms had a 1x3 slot in the back: a bit limiting perhaps, but still quite useful. Since some time, however, all my best armors are flying armors and those (at least all I've seen so far) have a jetpack instead. These days, if I want to bring a sword (or similar) for storming the bridge, I have to hold it in my hand during the preceding gunfight.

I just noticed that my gnome actually has a sizeable backpack (TAC7-S). Of course, being a weak gnome, she can't really make use of it. It feels a little paradoxical: the strongest gals have the least baggage space, and anti-gravity equipment makes it worse.

well i suppose it's a balancin thing, personally i'm fine, just my 2 cents  :)

11
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: February 28, 2025, 12:44:05 am »
Stay tuned, there's more where that came from!

uhhh cannot wait for it!

[[...]]
The reasons why I like the RCF more:
  • Its cheap
  • You can buy it quickly
  • Its accurate
  • It ignores 25%! of the armor

Hey, but  that's not written in the bootypedia page!(Here) Oh i always neglected it... :'( please in the next update put that in !!

12
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 26, 2025, 09:50:32 am »
(continued)
just addenda to latest post: how about some content/lore from:

80's sci-fi anime, (examples of what i remember) like:

"robotech"? I very vaguely remember to have watched an handful of episodes on tv, since i was veeery young  :'(


"centurions"

"m.a.s.k"


"g.i.joe: a real american hero"

"Saber Rider and the Star Sheriffs"


"bravestarr" (i got also the c64 game for this, though i never liked it) :(


the telefilm or "captain Power and the soldiers of future


a new outfit for slave soldiers, named "spartan" (?!)


and a mission/event linked to "stardom" and "hravy metal" research - or even a mission - involvin a guitar duel.... :P


13
Resources / Re: My humble attempts at art
« on: February 26, 2025, 09:34:05 am »
Great sprites, thanks, keep 'em coming!  8)

14
XPiratez / Re: A new sound for rcf magazine-fed weapons
« on: February 20, 2025, 04:41:27 pm »
Imo that sounds way too powerful for this damage tier, compared to other weapons.

it could be always edited (in tone/pitch)?

But the newspaper idea is good...

emh...i dont get it, unless it is a common ssaying...?!

15
XPiratez / Re: Bugs & Crash Reports
« on: February 20, 2025, 04:39:14 pm »
This 'doesn't scale well with skill' is a subset of a different problem, 'you can relatively easily earn much more points that the rank system was designed for due to all the new opportunities' (even with BH moved back).

Weaving the BH ranks into captain ranks system is not a bad idea, but I don't like it since it would put all eggs into a single basket, that is, tie progression in both things to a single metric.

The Racketeer requirement is indeed intended to postpone the rank by one more month, although perhaps the solution is too heavy handed. The key unlock is Rank 2 anyway for Car Thieves, so perhaps alternative change can be undertaken: to move BH's to Rank 1.

This is not the place where discuss more deeply (since it is a bug report dedicated thread) but i think there might me two possibilities:

1) unlock is Rank 2 anyway for Car Thieves, along with the bounty missions, in that case add some more early missions (3/4) to  provide for the bh missions

2) to move BH's to Rank 1

again, i think both would be fine.  :)

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