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Programming / Re: Building on macOS
« on: April 14, 2018, 10:55:49 pm »
Hey -
I just underwent the (ridiculously arduous) registration process for these forums in order to let you know that I was able to build the app successfully on High Sierra (10.13) by following the README in the xcode directory.
Basically:
- Installed all the dependencies via Homebrew as instructed (no Macports necessary)
- Cloned the repository
- Opened the xcode/OpenXcom.xcodeproj file in XCode
- Added the src directory to the XCode project (the README mentions options, but there were no options or prompts and it Just Worked)
- Went to the menu and ran Project -> Build
- Located the binary in the Finder
- Copied in the original XCOM resources
Everything seems to be working perfectly so far.
If someone wants to automate that process and make nightly binaries available on a more regular basis, I for one would be grateful.
UPDATE: Nope, Geoscape and base manager run just fine. Battlescape crashes with no errors logged.
NEW UPDATE: I'd just missed a folder copying in the original files.
I just underwent the (ridiculously arduous) registration process for these forums in order to let you know that I was able to build the app successfully on High Sierra (10.13) by following the README in the xcode directory.
Basically:
- Installed all the dependencies via Homebrew as instructed (no Macports necessary)
- Cloned the repository
- Opened the xcode/OpenXcom.xcodeproj file in XCode
- Added the src directory to the XCode project (the README mentions options, but there were no options or prompts and it Just Worked)
- Went to the menu and ran Project -> Build
- Located the binary in the Finder
- Copied in the original XCOM resources
Everything seems to be working perfectly so far.
If someone wants to automate that process and make nightly binaries available on a more regular basis, I for one would be grateful.
NEW UPDATE: I'd just missed a folder copying in the original files.