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Messages - Foxie

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Suggestions / Re: Couple of (mostly) gameplay related ideas
« on: July 01, 2010, 02:58:10 am »
Nope. I have neither played much of Aftermath or Aftershock. Neither of the games were as good as X-com!

I also never played through UFO:TFTD either. Didn't have the same feel as UFO X-Com...

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Suggestions / Re: Couple of (mostly) gameplay related ideas
« on: June 25, 2010, 01:00:35 am »
I use flares all the time in darkness missions. They are really useful imo.

And I strongly agree with the ability to abort movement. Many times I misclick and my men begin moving without being able to stop them.

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Suggestions / Re: Couple of (mostly) gameplay related ideas
« on: June 24, 2010, 01:23:01 am »
Hmm, I like the idea of having skills in specific weapons instead of just "Accuracy". It would add some depth of strategy into the game.

Maybe something as simple as:
Light Weapons (Pistol, Rifle)
Heavy Weapons (AC, HC, Heavy Laser & Plasma)
Explosives (Stun Grenade, Explosives, Rocket Launcher, Alien Rockets)
Melee (If we intended to add that)

This would limit the choice of weapons you would give your men. If your rocketeering man gets wounded and survives a combat, you would need someone else to fill in his spot with a decent rocket skill until he fully recovers. Your Heavy Weapons guy would be really good at using heavy weapons, but work less efficient as a scout than your trained Light Weapon soldiers.

I think this might make a minor impact on the game. And showing how much a weapon/item weighs when you are moving it would be useful too!

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Offtopic / Re: How did you find this project?
« on: June 20, 2010, 07:58:11 pm »
I discovered it through the UFO: Two Sides project. (https://ufotts.ninex.info/)

Which I again discovered when I was googling for various X-Com mods/patches.

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Suggestions / Re: Selling soliders
« on: June 20, 2010, 07:54:09 pm »
Aha I see. My mistake :P I see your point.

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Open Feedback / Re: Game running fine?
« on: June 20, 2010, 07:52:54 pm »
Please read the instructions carefully. :)

Ah yes I see. My mistake  :-\

Anyways good news I got it to work now :P Do you intend to replace all the graphics with something more open source licensed? Or will you require users to have a copy of x-com on their HD?

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Suggestions / Re: Selling soliders
« on: June 18, 2010, 04:15:01 pm »
How exactly can you "sell" a soldier? My understanding is that they are hired by you, not your property! :P You pay a initial training and transport fee and then you pay them wages every month. Sacking them reduces your monthly expenses and shouldn't give you extra cash.

The same goes for Interceptors and Skyrangers actually. They are only leased from earth-based cooperations and not actually owned by X-com.

But I do agree that you should at least get money for your weapons! That one was always considered a bug by me and was quite irritating.

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Open Feedback / Re: Game running fine?
« on: June 18, 2010, 04:08:15 pm »
Got it to successfully compile with Visual Studio 2010 under WinXP 64-bit. I do not seem to be able to run the game however, I get the following error message:

ERROR: Failed to load palette.

in the console. I also noticed the DATA folder was empty, I'm taking a wild guess it's not supposed to be that. Keep up the good work!

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