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Messages - Trytols

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1
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 16, 2018, 04:20:32 pm »
Quote
Could it be that the 1st damaged armor is rewarded due to having one soldier dead (id: 17) while the 2nd damaged armor is rewarded due to the unconscious soldier (Id: 20)?

Your idea is brilliant. I'm sure that unconscious soldier is the cause of the second armor.
I totally forgot that one sectoid had small bomb launcher and stunned that soldier, so there are 2 "corpse" with armor and two armors are recovered.

So the bug is that unconscious soldiers will count as extra armor everytime.



2
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 16, 2018, 02:17:38 am »
Quote
I can't reproduce this... would you be able to provide a save where this happens?

Sure. I still have the save.

Click on Inventory.

Under the soldier "LMG Mick Quinn" there is my only dead soldier, who got that armor.

Kill the last spotted sectoid with "HMG Ariel Yosef" the flying sniper and you will get 2 Damaged armors in loot, despite just one soldier died.

The others two screens says
"Xcom soldier killed...... 1"
"damaged antigrav module.......2"

3
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 14, 2018, 08:19:31 pm »
I had a soldier with Anti-Grav Module Armor. He died in battle.

Ater the mission, in loot screen, I got TWO Damaged Anti-Grav Module.

Now my engineers can repair TWO modules so I will get an extra armor.

Is this a bug, or WAD? If an Anti-Grav Module Armor Soldier dies, is it normal to have TWO Damaged Anti-Grav Module for that?

4
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 05, 2018, 08:15:58 am »
You need the latest nightly as of openxcom_git_master_2018_04_24_2218. 

Im using Oxce+ 3.10a which is based on nightly (v2018-04-03)
Afaik is the last version and it's a standalone mod.

I dont know if i can copy latest nightly files in the Oxce+ folder to get an updated version.
If that's not possible looks like I have to wait for an Oxce+ update by developers.

5
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 05, 2018, 05:21:16 am »
I've found a bug. This is the ruleset:

Code: [Select]
- type: STR_MEDAL_REVIVE
    description: STR_MEDAL_REVIVE_DESCRIPTION
    sprite: 42
    criteria:
      totalSoldierRevives: [1, 1, 2, 2, 2, 2, 3, 3, 3, 3]

the "totalSoldierRevives" criteria is not working. All soldiers will get Angel's cross medal each mission.

To correct the bug just delete "Soldier" in that criteria.

Code: [Select]
- type: STR_MEDAL_REVIVE
    description: STR_MEDAL_REVIVE_DESCRIPTION
    sprite: 42
    criteria:
      totalRevives: [1, 1, 2, 2, 2, 2, 3, 3, 3, 3]

Anyway, this bug is in Commendations mod itself, and has nothing to do with FMP.


Another small thing i noticed is that the item added in the mod, STIMS, is called "STR_STIMULANT" but that string is used by medikit and will be capitalized in ufopedia.

I solved that renaming that item "STR_STIMULANTS" 

Code: [Select]
- type: STR_STIMULANTS (in items.rul)

- id: STR_STIMULANTS (in ufopaedia.rul)

- STR_STIMULANTS (in extrastrings.rul)
- STR_STIMULANTS_UFOPEDIA (in extrastrings.rul)

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