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Messages - CampDragon

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1
Work In Progress / Re: Cult of CampDragon Mod .... baby steps
« on: May 16, 2020, 09:18:19 pm »
So sorry for late reply. Major real life issues have hit me past 2 years, from death of my mother, to relocating to new town.  Yes you can use my creatures in your mod.

To everyone else, I'm back, give me time to figure out where i left off, what assets i still have, and what I need to remake. But I''m excited to get back to work on this old project.

2
OXCE Support / Re: Can wear/ Can't wear
« on: March 31, 2018, 07:39:08 pm »
Thank you, had missed that.

3
OXCE Support / [Solved] Can wear/ Can't wear armor per soldier type
« on: March 31, 2018, 07:51:19 am »
 Is there a way to code an armor to be unwearable to certain 'races' in a multi race mod like mine. Going to be implementing some stuff but don't want certain things applicable to certain races. OR maybe point me in the direction to simply create my own Can wear/ Cant wear flag or Boolean.

4
Released Mods / Re: [OXCE+] Psi Adepts
« on: March 31, 2018, 07:23:25 am »
I figured this would be right at home in your cultist mod.
 

 YEP!, Thank you again.

5
Released Mods / Re: [OXCE+] Psi Adepts
« on: March 31, 2018, 01:56:50 am »
Awesome stuff, will be delving into this and seeing what i can make of it

6
Work In Progress / Re: Cult of CampDragon Mod .... baby steps
« on: March 30, 2018, 02:44:19 am »
             V0.013   Introduces you to the pain that is facing against X_COM!!!!!!!!!!!!!!!!!!!!!!!!!!

    Major changes made to the back end for this  Version. Enjoy.

7
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.2
« on: March 29, 2018, 08:00:33 pm »
 This is true. The talent around here is immense, with enough focus all could even create an Indie game ( well made X-com clone) from scratch IMHO. Sell on Steam split the proceeds... lol. 

8
Work In Progress / Re: Cult of CampDragon Mod .... baby steps
« on: March 29, 2018, 09:39:58 am »
  Updated the Nightly to v 0.012.

    Added the Old Ones. Have fun messing around with them till I lock them behind Sacrifices.


9
Resources / Re: Ork BOy
« on: March 29, 2018, 02:10:03 am »
Really good work.

10
Suggestions / Re: Small request - Menage a tois
« on: March 28, 2018, 01:09:52 am »
Ok, that had me laugh out loud. haha!

11
Suggestions / Re: Small request - Menage a tois
« on: March 28, 2018, 12:20:03 am »
In other words currently it would be easier to talk my girlfriend into it then code it... got ya thank you. Changes some ideas, but I have some ideas to work around the limitation.

12
Suggestions / Small request - Menage a tois
« on: March 27, 2018, 11:23:01 pm »
  I'm not sure if this is feasible, but here I go anyway.  Is it possible to have 3 different groups on same battlescape hostile to each other?
  Why I ask, was wanting to create special missions for my mod where we interrupt X-com  doing It's thing versus the aliens, landed UFO  / Base attack. And i want the aliens and X-com to be hostile to each other, as well as hostile to the Cult (the player). Is this possible within the confines of the code?


13
But the question is, does it come with a burrito?
 j/k

14
Help / Re: replacing vanilla sprites
« on: March 27, 2018, 01:20:42 am »
As far as i know yes in a roundabout way, Ive done just that with my new mod I'm working on. There are a couple ways I can think of going about it. You could just create new armor, replace the old stuff with your new outfit, so instead of STR_NONE they recert to what you have made.  On the weapon  are you wanting to change all instances of it in game, ie inventory, battlescape, and Ufopedia?

15
Work In Progress / Re: Cult of CampDragon Mod .... baby steps
« on: March 27, 2018, 01:01:59 am »
Yes they do!  ;D   Wait till you see the bone armor.

Have just posted my first playable nightly.  It Is very bare bones at moment, and will be for awhile with all my crazy plans. But if curious  please check it out, you catch something wrong, or dislike something let me know, better to catch it early! 

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