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« on: February 14, 2018, 09:03:12 am »
Oh, I did. Doesn't make it any less boring/unintuitive though.
If that's the route the design philosophy decided to go down, it would have been a bit more prudent to include an enemy or two that wasn't vulnerable to anything except...say, incendiaries, for example, or maybe something later on that completely negates Plasma or Lasers (assuming nothing of the sort exists already) thus requiring an answer with the other.
As it is, the three major offenders (3 AFAIK anyway: MiB tanks, silacoids, and those goofy terror snails) just seem arbitrarily thrown in. I know the guy was talking about the vanilla X-Com spirit or some vague term like that, but things being completely immune to all your AP weaponry simply did not exist in the vanilla game until long after you were expected to have ditched it all.
Either way, I was asking if any such modmods existed to kinda iron out the gameplay experience. If not, no big deal.