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Messages - yizow

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You can check research requirements from the geoscape by pressing 'q'. This will bring up a research menu.
Press 'q' again, type in 'heavy cannon', press enter, and then you can click the entry and check what requirements you're missing.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 11, 2018, 12:41:13 pm »
The ufopedia entry for alloy sword simply states "adds dmg from strength"
The ruleset lists the bonus as "STR*0.6+MEL*0.2"

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The X-Com Files / Re: The X-Com Files - 0.8.4 alpha: Gauss Curves
« on: February 09, 2018, 11:21:21 am »
I'm not sure how relevant my input would be here; I'm only on March 1999, playing veteran, and have only encountered sectoids so far. The biggest ship i've had was this landed 3 story one, fat middle circle/ ring and narrow top and bottom.

im using UAC rifles (normal ammo) and smart magnum (alloy ammo)
I don't find the sectoids tankiness to be a problem. 3 solid hits ish, they go down; their weapons cant one-shot my alloy vest generally.

i do find their map-wide psi spam annoying though. : [ feels like theres not much counterplay except pray RNGesus doesn't mind control someone and then panic the 4 guys next to him. (i've started spreading out more to minimize that risk)
I also didn't know about their sense on top of everything else.

Taken together, i feel it makes sectoids more tedious and annoying to fight; not necessarily difficult. If its possible to make psi range be centered around sectoids, instead of global, i think that would make for an interesting mechanic.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 07, 2018, 12:40:16 am »
If the osprey was shorter and wider, so that it didnt take up 20x20, would that work?
As long as the ramp off the craft is still only 2 wide, it should be the same with respect to balance.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 06, 2018, 11:36:32 pm »
Crop circles generates a seg fault. first time this has happened to me, no idea why.

Attached save has Osprey-1 en route to seg faulting crop circle.

It seems to be the osprey itself, or a loadout of something on it; sending a different craft seems fine

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 06, 2018, 10:23:12 pm »
Ufopedia "Robosphere" implies energy weapons are good against it,
Ufopedia "Wrecked Robosphere Examination" implies it is strong against energy weapons.

I looked in armors_XCOMFILES.rul, but i have no idea where the dmgtype indices are listed. : [

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 06, 2018, 06:56:10 pm »
Oh. Thats new to me.

I have not, and thats probably why.

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The X-Com Files / Re: The X-Com Files - 0.8.4 alpha: Gauss Curves
« on: February 06, 2018, 02:46:05 pm »
.... I really wish there was a way to test this, testing ai mutons vs ai sectoids, seeing who wins


I could imagine creating a terror mission, fill it with muton terror units and sectoid civilians.
Admittedly, i know next to nothing about the game engine; would that work?

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 06, 2018, 02:43:20 pm »
Is the lightning thrower not supposed to have a power?
the ufopedia entry implies its a weapon, but items_XCOMFILES.rul doesn't list a damagetype or power (i'm guessing that those are the values associated with weapons)

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