Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DarkRaven

Pages: [1]
1
40k / Re: 40k
« on: January 11, 2019, 09:43:40 pm »
Whoops, I've just realized what went wrong. I've started researching Devastator and Imperial Guard Operations at the same time because I haven't realized that there is a choice between five strategies. I thought it's four and you always combine it with the Imperial Guard.

2
40k / Re: 40k
« on: January 11, 2019, 09:21:20 pm »
Uhm, okay, that didn't happen for me. That explains a lot. I've quickly started a new game and got this as the result. I guess this is correct now. Last time I only got Motion Scanner, Craft Auxiliary Systems and Laser Weapon Requisitions. No MK7 Armor, no Apothecary and no Stormhawk. I guess I'll start a new campaign, maybe other things aren't quite working as expected as well.

3
40k / Re: 40k
« on: January 11, 2019, 07:31:37 pm »
I've seen this mod some time ago but only just started with version 015. Great work!

On the mod portal I've seen this answer to a comment made by a user: "We've reworked the starting tech a bit so access to your first set of MK7 armor should be easier - when you research a marine "strategy," you unlock one of the variants."

Since I've only started playing two days I'm not very far yet but still I'm wondering about access to armor. I've chosen the Devastator strategy and since then I'm trying to find a way through the tech tree to get access to armors by researching topics I feel like leading in the right direction but so far I'm not successful. What is it that should be unlocked after choosing a strategy? Maybe I've just not recognized it as a variant ok the MK7 armor. My knowledge of WH40k lore and tech is rather limited, I guess.

And since this seems to be a recent topic, I've encountered Raptos and Juggernauts for the first time yesterday. They are fine as they are, I think. I had no flamers with me, I hadn't unlocked and built lascannons yet, I hadn't any meaningful explosives at hand. The raptors can be taken down from afar and since Juggernauts are melee only you can outmaneuver them. Powerfists to the rear work well and yes, I've just said that :D
Sniper rifles and bolters against their sides and backs work as well, and then it's just a matter of volume of fire. Throw enough shit at the wall and something is going to stick. I've just assumed that their frontal armor is the strongest so flanking was the obvious choice.
I got the impression that lasguns didn't work at all but as I understand I could have kept firing and eventually would melt through their armor since the lasguns do laser damage and laser damage removes armor?

4
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 04, 2018, 11:45:32 pm »
Thanks, got it :)

And one more thing, but that is just a suggestion for improvement. The orange desert is so orange, it almost hurts. I think you could turn down its orange-y-ness a bit and it would still be orange enough ;)

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 04, 2018, 11:27:01 pm »
Sorry, I probably wasn't precise enough and used the wrong terms :) I engaged it and it was destroyed, it didn't crash. So everything working as intended. I only mentioned it because I don't know a lot about modding and if there is possibly any relation between these events.

Dreadnought spawned first time, realized it won't land, shot it down, i.e. destroyed it.
A bit later, probably a few ingame days, Dreadnought spawned again and then a few hours later this issue occurs. At first I thought it happened because I've destroyed it again (which I did on the first try) but then I've realized that the game is also trying to spawn this mission when I just leave the Dreadnought alone. He is somewhere over North America when the mission is trying to spawn and the game crashes.

edit:
Works, thank you :)
And also thank you for making this mod in the first place, I really like it!

6
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 03, 2018, 10:26:09 pm »
It seems like the game is trying to spawn a Cyberweb ship that doesn't exist. The Dreadnought was just spawned again for the 2nd time (shot it down the 1st time) and shortly after it this happens. Save is attached, game is saved at 03:35 and it happens at 07:00.

Pages: [1]