I've seen this mod some time ago but only just started with version 015. Great work!
On the mod portal I've seen this answer to a comment made by a user: "We've reworked the starting tech a bit so access to your first set of MK7 armor should be easier - when you research a marine "strategy," you unlock one of the variants."
Since I've only started playing two days I'm not very far yet but still I'm wondering about access to armor. I've chosen the Devastator strategy and since then I'm trying to find a way through the tech tree to get access to armors by researching topics I feel like leading in the right direction but so far I'm not successful. What is it that should be unlocked after choosing a strategy? Maybe I've just not recognized it as a variant ok the MK7 armor. My knowledge of WH40k lore and tech is rather limited, I guess.
And since this seems to be a recent topic, I've encountered Raptos and Juggernauts for the first time yesterday. They are fine as they are, I think. I had no flamers with me, I hadn't unlocked and built lascannons yet, I hadn't any meaningful explosives at hand. The raptors can be taken down from afar and since Juggernauts are melee only you can outmaneuver them. Powerfists to the rear work well and yes, I've just said that
Sniper rifles and bolters against their sides and backs work as well, and then it's just a matter of volume of fire. Throw enough shit at the wall and something is going to stick. I've just assumed that their frontal armor is the strongest so flanking was the obvious choice.
I got the impression that lasguns didn't work at all but as I understand I could have kept firing and eventually would melt through their armor since the lasguns do laser damage and laser damage removes armor?