I honestly don't know if you are trolling me or something of that vein when discussing with you. Don't get me wrong, I do think that your mod and the love given to it is excellent and it is peak gaming overall, but when I'm giving nonsensical arguments to (in my eyes) fair criticism , it is just vexing. Like why can't all melee weapons use the same formula? It would lead to a more consistent experience and make balancing much more straightforward. Current criteria seems to be completely arbitrary and I can't see a benefit in having some weapons being less consistent than others.
With that attitude, you are headed for "Final Destination", a flat-map with mirror match ups. Why are you even playing this mod then or any game more complex than staring at yourself in the mirror?
Context:
https://supersmashbros.fandom.com/wiki/Final_Destination_(Super_Smash_Bros._Brawl)You expect Solar to sit there, go through every melee weapon in the game, by hand, and change it all to the same exact formula? Why not do it yourself and release a "melee rebalance sub-mod" for the game? All the files are unencrypted plain text. A monkey trained in human speech could do it. Why can't you?
Yeah I kinda of agree with this statement, I do modding in other games (paradox games) and in a team we may have different preferences, same for the player's. That being said my concerns related mostly to making tactical combat better.
You are obviously more than capable, if you mod other games.
Well, no, I don't have a particular problem with those. But machine guns are somewhat more weird. The mods lumps the Minimi and the PKM together, and makes the M60 and MG 3 separate, whereas IRL the M60, MG3 and PKM are all GPMGs firing a full rifle cartridge while the Minimi is an LMG firing an intermediate round. And '2-round auto' is a somewhat strange thing on a machine gun, anyway, though not inherently strange as a way to distinguish LMGs and GPMGs. Unfortunately, we then get the BO LMG line, which also has 2- and 3-round snap shots while being presented as 'heavy ... variant ... of rifles', i.e. an LMG.
You as well. If you are such a firearms expert, why not leverage said expertise and make your own "rebalance sub-mod"? Or are you scared of text files?
Put up or shut up, people. Stop wasting the man's time with your incessant nit-picking. Make your own sub-mods, and release them. If they are good enough to have lots of people agree that they are a VAST improvement over the base mod, petition Solar to incorporate your rebalance sub-mod into the game. He is far too polite and patient with you.
If you want full blown firearms-everything simulation, I suggest you play Jagged Alliance 2 1.13 instead. OXCE is great and all, but not as conducive to the gun porn you require. That said, don't expect anything exotic outside the gun porn in JA2 1.13 either. OXCE + mods has them beat by a million miles.
As far as simulations are concerned in general, the best games ever made combine simulation with arcade aspects. OXCE + mods does exactly that. If you want simulation only or to have simulation in OXCE somehow improved, it's an open source project. Hop to it.